DressUpFightView.cs 35 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpFightView : BaseView
  8. {
  9. private UI_DressUpFightUI _ui;
  10. private int _fightID;
  11. private int _levelID;
  12. private float listType1X = 0;
  13. private float partsListX = 0;
  14. private DressUpListType currentListType;
  15. private int[] _currentList2;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private List<int> _currentList3;
  19. private List<int> _currentList4;
  20. private int _currentMenuType;
  21. private int _currentSuitId;
  22. private StoryLevelCfg _levelCfg;
  23. private StoryFightCfg _fightCfg;
  24. private const int SORT_BY_HIGH_SCORE = 0;
  25. private const int SORT_BY_LOW_SCORE = 1;
  26. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  27. private bool _guideMenu;
  28. private UI_TypeItem listTypeItem_SingleFight;
  29. private UI_TypeItem listTypeItem_BuyClothing;
  30. public override void Dispose()
  31. {
  32. if (_scenePrefab != null)
  33. {
  34. GameObject.Destroy(_scenePrefab);
  35. _scenePrefab = null;
  36. }
  37. UI_TypeItem.ClearProxy();
  38. UI_PartsListItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  45. _ui = UI_DressUpFightUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. _ui.m_btnClose.width = GRoot.inst.width;
  50. _ui.m_btnClose.height = GRoot.inst.height;
  51. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  52. }
  53. protected override void OnInit()
  54. {
  55. base.OnInit();
  56. _ui.m_groupTaskHint.visible = false;
  57. _ui.m_btnRepeal.visible = false;
  58. _ui.m_btnRenewal.visible = false;
  59. _ui.m_btnSearch.visible = true;
  60. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  61. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  62. InitLists();
  63. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  64. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  65. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  66. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  67. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  68. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  69. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  70. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  71. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  72. _ui.m_touchPad.onClick.Add(OnTouchPad);
  73. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  74. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  75. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  76. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  77. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  78. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  79. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  80. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  81. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  82. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  83. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  84. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  85. // _ui.m_btnHide.visible = false;
  86. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  87. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  88. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  89. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  90. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. InstanceZonesDataManager.usedRecommend = false;
  96. // _ui.m_comboBox.title = "我的套装";
  97. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  98. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  99. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  100. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  101. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  102. _levelID = (int)viewData;
  103. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  104. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  105. if (!string.IsNullOrEmpty(_fightCfg.music))
  106. {
  107. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  108. }
  109. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  110. if (_ui.m_compNeed.target.visible)
  111. {
  112. _ui.m_compNeed.m_c1.selectedIndex = 0;
  113. if (_fightCfg.needItemId > 0)
  114. {
  115. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  116. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  117. }
  118. else if (_fightCfg.needSuitId > 0)
  119. {
  120. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  121. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  122. }
  123. else
  124. {
  125. _ui.m_compNeed.m_c1.selectedIndex = 1;
  126. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  127. }
  128. }
  129. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  130. //一级菜单
  131. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  132. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  133. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  134. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  135. if (_ui.m_comListType1.m_listType.height > maxHeight)
  136. {
  137. _ui.m_comListType1.m_listType.height = maxHeight;
  138. }
  139. _ui.m_comListType1.target.x = _ui.target.width;
  140. _ui.m_comListType2.target.x = _ui.target.width;
  141. _ui.m_partsList.target.x = _ui.target.width;
  142. _ui.m_partsList2.target.x = _ui.target.width;
  143. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  144. this.showListType1();
  145. if (_sceneObject == null)
  146. {
  147. _sceneObject = GameObject.Instantiate(_scenePrefab);
  148. EquipDataCache.cacher.setSceneObj(_sceneObject);
  149. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  150. }
  151. UpdateScore();
  152. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  153. }
  154. protected override void OnHide()
  155. {
  156. base.OnHide();
  157. if (_sceneObject != null)
  158. {
  159. GameObject.Destroy(_sceneObject);
  160. _sceneObject = null;
  161. }
  162. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  163. _fightCfg = null;
  164. _levelCfg = null;
  165. listTypeItem_SingleFight = null;
  166. listTypeItem_BuyClothing = null;
  167. }
  168. private void OnClickBtnBack()
  169. {
  170. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  171. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  172. {
  173. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  174. }
  175. else
  176. {
  177. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  178. }
  179. this.Hide();
  180. }
  181. private void OnClickBtnHome()
  182. {
  183. GameController.GoBackToMainView();
  184. }
  185. private void OnClickBtnClothingShop()
  186. {
  187. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  188. }
  189. private void OnClickListType1Item(EventContext context)
  190. {
  191. // GuideController.HideGuide();
  192. GObject typeItem = context.data as GObject;
  193. int order = (int)typeItem.data;
  194. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  195. if (item1.subMenusArr.Length > 0)
  196. {
  197. this.showListType2(item1.subMenusArr);
  198. }
  199. else
  200. {
  201. this.showListParts(item1.type);
  202. }
  203. this.hideListType1();
  204. UpdateListPartsSelected();
  205. }
  206. private void OnClickListType2Item(EventContext context)
  207. {
  208. GObject typeItem = context.data as GObject;
  209. int order = (int)typeItem.data;
  210. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  211. this.showListParts(item2.type);
  212. this.hideListType2();
  213. }
  214. private void OnClickPartsListItem(EventContext context)
  215. {
  216. GObject listItem = context.data as GObject;
  217. int id = (int)listItem.data;
  218. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  219. {
  220. this.showListParts2(id);
  221. this.hideListParts();
  222. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  223. }
  224. else
  225. {
  226. EquipDataCache.cacher.TryCancelSuit(id);
  227. EquipDataCache.cacher.AddOrRemove(id, true);
  228. }
  229. UpdateListPartsSelected();
  230. UpdateListSuitPartsSelected();
  231. }
  232. private void OnClickSuitPartsListItem(EventContext context)
  233. {
  234. GObject listItem = (GObject)context.data as GObject;
  235. int id = (int)listItem.data;
  236. EquipDataCache.cacher.TryCancelSuit(id);
  237. EquipDataCache.cacher.AddOrRemove(id, true);
  238. UpdateListSuitPartsSelected();
  239. }
  240. private void OnTouchPad()
  241. {
  242. if (this.currentListType == DressUpListType.List4)
  243. {
  244. this.hideListParts2();
  245. this.showListParts(ConstDressUpItemType.TAO_ZHUANG);
  246. }
  247. else if (this.currentListType == DressUpListType.List3)
  248. {
  249. if (_currentList2 != null)
  250. {
  251. this.showListType2();
  252. }
  253. else
  254. {
  255. this.showListType1();
  256. }
  257. this.hideListParts();
  258. }
  259. else if (this.currentListType == DressUpListType.List2)
  260. {
  261. this.showListType1();
  262. this.hideListType2();
  263. }
  264. }
  265. private void OnClickBtnHint()
  266. {
  267. this.ShowTaskHint();
  268. }
  269. private void OnClickBtnDelete()
  270. {
  271. EquipDataCache.cacher.TakeOffAll();
  272. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  273. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  274. }
  275. private void OnClickBtnClose()
  276. {
  277. _ui.m_groupTaskHint.visible = false;
  278. }
  279. private void OnClickBtnNext()
  280. {
  281. if (!EquipDataCache.cacher.CheckPutOnFinish())
  282. {
  283. Alert.Show("只有换好衣服才能出门哦~")
  284. .SetRightButton(true, "好的");
  285. return;
  286. }
  287. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  288. {
  289. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  290. }
  291. else
  292. {
  293. StartCalculateScore();
  294. }
  295. }
  296. private void StartCalculateScore()
  297. {
  298. //不可移动代码位置
  299. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  300. this.Hide();
  301. if (hasFightTarget)
  302. {
  303. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  304. }
  305. else
  306. {
  307. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  308. }
  309. }
  310. private void OnClickBtnRecommend()
  311. {
  312. InstanceZonesDataManager.usedRecommend = true;
  313. EquipDataCache.cacher.PutOnRecommendItems();
  314. }
  315. private void InitLists()
  316. {
  317. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  318. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  319. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  320. listType1X = _ui.m_comListType1.target.x;
  321. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  322. //一级菜单
  323. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  324. }
  325. private void showListType1()
  326. {
  327. _currentList2 = null;
  328. currentListType = DressUpListType.List1;
  329. GTween.To(_ui.target.width, listType1X, 0.5f)
  330. .SetTarget(_ui.m_comListType1.target)
  331. .OnUpdate((GTweener t) =>
  332. {
  333. _ui.m_comListType1.target.x = t.value.x;
  334. });
  335. }
  336. private void hideListType1()
  337. {
  338. GTween.To(listType1X, _ui.target.width, 0.5f)
  339. .SetTarget(_ui.m_comListType1.target)
  340. .OnUpdate((GTweener t) =>
  341. {
  342. _ui.m_comListType1.target.x = t.value.x;
  343. });
  344. }
  345. private void showListType2(int[] menuStrArr = null)
  346. {
  347. currentListType = DressUpListType.List2;
  348. if (menuStrArr != null && menuStrArr.Length > 0)
  349. {
  350. int len = menuStrArr.Length;
  351. _currentList2 = menuStrArr.Clone() as int[];
  352. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  353. _ui.m_comListType2.m_listType.numItems = len;
  354. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  355. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  356. if (_ui.m_comListType2.m_listType.height > maxHeight)
  357. {
  358. _ui.m_comListType2.m_listType.height = maxHeight;
  359. }
  360. }
  361. GTween.To(_ui.target.width, listType1X, 0.5f)
  362. .SetTarget(_ui.m_comListType2.target)
  363. .OnUpdate((GTweener t) =>
  364. {
  365. _ui.m_comListType2.target.x = t.value.x;
  366. });
  367. }
  368. private void hideListType2()
  369. {
  370. GTween.To(listType1X, _ui.target.width, 0.5f)
  371. .SetTarget(_ui.m_comListType2.target)
  372. .OnUpdate((GTweener t) =>
  373. {
  374. _ui.m_comListType2.target.x = t.value.x;
  375. });
  376. }
  377. private void showListParts(int type)
  378. {
  379. _currentMenuType = type;
  380. UpdatePartsListSort();
  381. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  382. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  383. if (_ui.m_partsList.m_list.height > maxHeight)
  384. {
  385. _ui.m_partsList.m_list.height = maxHeight;
  386. }
  387. currentListType = DressUpListType.List3;
  388. GTween.To(_ui.target.width, partsListX, 0.5f)
  389. .SetTarget(_ui.m_partsList)
  390. .OnUpdate((GTweener t) =>
  391. {
  392. _ui.m_partsList.target.x = t.value.x;
  393. });
  394. UpdateListPartsSelected();
  395. }
  396. private void OnComboBoxRarityChanged()
  397. {
  398. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  399. this.UpdatePartsListSort();
  400. }
  401. private void UpdatePartsListSort()
  402. {
  403. if (_currentMenuType == 0) return;
  404. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  405. {
  406. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  407. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  408. {
  409. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  410. }
  411. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  412. {
  413. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  414. }
  415. else
  416. {
  417. _currentList3.Reverse();
  418. }
  419. }
  420. else
  421. {
  422. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  423. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  424. {
  425. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  426. }
  427. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  428. {
  429. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  430. }
  431. else
  432. {
  433. _currentList3.Reverse();
  434. }
  435. }
  436. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  437. {
  438. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  439. }
  440. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  441. {
  442. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  443. }
  444. //必穿品放在列表最前面
  445. if (_fightCfg.needItemId > 0)
  446. {
  447. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  448. if (index >= 0)
  449. {
  450. int item = _currentList3[index];
  451. _currentList3.Remove(_currentList3[index]);
  452. _currentList3.Insert(0, item);
  453. }
  454. }
  455. else if (_fightCfg.needSuitId > 0)
  456. {
  457. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  458. if (index >= 0)
  459. {
  460. int item = _currentList3[index];
  461. _currentList3.Remove(_currentList3[index]);
  462. _currentList3.Insert(0, item);
  463. }
  464. }
  465. _ui.m_partsList.m_list.RemoveChildrenToPool();
  466. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  467. }
  468. private void UpdateSuitPartsListSort()
  469. {
  470. if (_currentMenuType == 0) return;
  471. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  472. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  473. {
  474. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  475. }
  476. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  477. {
  478. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  479. }
  480. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  481. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  482. }
  483. private void hideListParts()
  484. {
  485. GTween.To(partsListX, _ui.target.width, 0.5f)
  486. .SetTarget(_ui.m_partsList)
  487. .OnUpdate((GTweener t) =>
  488. {
  489. _ui.m_partsList.target.x = t.value.x;
  490. });
  491. }
  492. private void showListParts2(int suitId)
  493. {
  494. _currentSuitId = suitId;
  495. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  496. this.UpdateSuitPartsListSort();
  497. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  498. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  499. if (_ui.m_partsList2.m_list.height > maxHeight)
  500. {
  501. _ui.m_partsList2.m_list.height = maxHeight;
  502. }
  503. currentListType = DressUpListType.List4;
  504. GTween.To(_ui.target.width, partsListX, 0.5f)
  505. .SetTarget(_ui.m_partsList2)
  506. .OnUpdate((GTweener t) =>
  507. {
  508. _ui.m_partsList2.target.x = t.value.x;
  509. });
  510. }
  511. private void hideListParts2()
  512. {
  513. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  514. GTween.To(partsListX, _ui.target.width, 0.5f)
  515. .SetTarget(_ui.m_partsList2)
  516. .OnUpdate((GTweener t) =>
  517. {
  518. _ui.m_partsList2.target.x = t.value.x;
  519. });
  520. }
  521. private void ListType1Item(int index, GObject item)
  522. {
  523. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  524. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  525. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  526. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  527. typeItem.target.data = item1.id;
  528. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  529. }
  530. private void ListType2Item(int index, GObject item)
  531. {
  532. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  533. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  534. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  535. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  536. typeItem.target.data = item2.id;
  537. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  538. typeItem.m_imgNeed.visible = subType == item2.type;
  539. }
  540. private void ListPartsItem(int index, GObject item)
  541. {
  542. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  543. int id = (int)_currentList3[index];
  544. string iconRes = "";
  545. string partName = "";
  546. string ext = "png";
  547. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  548. {
  549. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  550. iconRes = suitCfg.res;
  551. partName = suitCfg.name;
  552. listItem.m_iconSelected.visible = false;
  553. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  554. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  555. }
  556. else
  557. {
  558. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  559. iconRes = itemCfg.res;
  560. partName = itemCfg.name;
  561. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  562. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  563. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  564. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  565. }
  566. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  567. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  568. listItem.m_txtTitle.text = partName;
  569. listItem.target.data = id;
  570. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  571. }
  572. private void ListParts2Item(int index, GObject item)
  573. {
  574. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  575. int id = (int)_currentList4[index];
  576. string iconRes = "";
  577. string partName = "";
  578. string ext = "png";
  579. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  580. iconRes = itemCfg.res;
  581. partName = itemCfg.name;
  582. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  583. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  584. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  585. listItem.m_ScoreType.visible = true;
  586. int mainScore;
  587. int mainValuel;
  588. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  589. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  590. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  591. listItem.m_txtTitle.text = partName;
  592. listItem.target.data = id;
  593. listItem.m_txtScore.visible = false;
  594. //listItem.m_ScoreType.visible = true;
  595. listItem.m_imgNeed.visible = false;
  596. }
  597. private void UpdateListPartsSelected()
  598. {
  599. int count = _ui.m_partsList.m_list.numChildren;
  600. for (int i = 0; i < count; i++)
  601. {
  602. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  603. int id = (int)listItem.target.data;
  604. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  605. {
  606. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  607. }
  608. else
  609. {
  610. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  611. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  612. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  613. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  614. }
  615. }
  616. }
  617. private void UpdateListSuitPartsSelected()
  618. {
  619. int count = _ui.m_partsList2.m_list.numChildren;
  620. for (int i = 0; i < count; i++)
  621. {
  622. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  623. int id = (int)listItem.target.data;
  624. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  625. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  626. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  627. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  628. }
  629. }
  630. private void ShowTaskHint()
  631. {
  632. _ui.m_groupTaskHint.visible = true;
  633. _ui.m_txtHint.text = _levelCfg.hint;
  634. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  635. {
  636. this._ui.m_txtHint.align = AlignType.Left;
  637. }
  638. else
  639. {
  640. this._ui.m_txtHint.align = AlignType.Center;
  641. }
  642. }
  643. private void UpdateScore()
  644. {
  645. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  646. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  647. }
  648. private void OnClickBtnSearch()
  649. {
  650. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  651. }
  652. private void OnClickBtnAutoPlay()
  653. {
  654. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  655. }
  656. // private void OnClickBtnShow()
  657. // {
  658. // Timers.inst.Remove(SetBtnShowVisable);
  659. // _ui.m_c1.selectedIndex = 0;
  660. // _ui.m_btnHide.visible = true;
  661. // _ui.m_loaShow.visible = false;
  662. // _ui.m_btnShow.visible = false;
  663. // }
  664. // private void OnClickBtnHide()
  665. // {
  666. // _ui.m_c1.selectedIndex = 1;
  667. // _ui.m_btnHide.visible = false;
  668. // _ui.m_btnShow.visible = true;
  669. // _ui.m_loaShow.visible = true;
  670. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  671. // }
  672. // private void OnClickLoaShow()
  673. // {
  674. // Timers.inst.Remove(SetBtnShowVisable);
  675. // _ui.m_btnShow.alpha = 1;
  676. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  677. // _ui.m_btnShow.enabled = true;
  678. // }
  679. // private void SetBtnShowVisable(object param)
  680. // {
  681. // _ui.m_btnShow.enabled = false;
  682. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  683. // }
  684. private void OnClickComNeed()
  685. {
  686. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  687. {
  688. return;
  689. }
  690. if (_fightCfg.needSuitId > 0)
  691. {
  692. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  693. }
  694. else
  695. {
  696. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  697. }
  698. }
  699. private void RenderListTagItem(int index, GObject obj)
  700. {
  701. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  702. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  703. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  704. item.m_txtTag.text = tag[1];
  705. }
  706. protected override void UpdateToCheckGuide(object param)
  707. {
  708. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  709. if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  710. {
  711. int len = _ui.m_comListType1.m_listType.numChildren;
  712. for (int i = 0; i < len; i++)
  713. {
  714. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  715. if (item != null)
  716. {
  717. int menuID = (int)item.target.data;
  718. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  719. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
  720. {
  721. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  722. {
  723. listTypeItem_SingleFight = item;
  724. _ui.m_comListType1.m_listType.ScrollToView(i);
  725. break;
  726. }
  727. }
  728. else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  729. {
  730. int type = 0;
  731. if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  732. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  733. if (dressUpMenuItemCfg1.type == type)
  734. {
  735. listTypeItem_BuyClothing = item;
  736. _ui.m_comListType1.m_listType.ScrollToView(i);
  737. break;
  738. }
  739. }
  740. }
  741. }
  742. }
  743. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", -1, true, (int)listTypeItem_SingleFight.target.y);
  744. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧", -1, true, (int)_ui.m_partsList.m_list.y);
  745. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  746. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  747. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, (int)listTypeItem_BuyClothing.target.y);
  748. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
  749. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  750. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  751. }
  752. }
  753. }