DressUpView.cs 29 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. /// <summary>
  19. /// 子菜单列表
  20. /// </summary>
  21. private int[] _currentList2;
  22. private GameObject _scenePrefab;
  23. private GameObject _sceneObject;
  24. private List<int> _currentList3;
  25. private List<int> _currentList4;
  26. private int _currentMenuType;
  27. private int _currentSuitId;
  28. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  29. private UI_TypeItem listTypeItem_FreedomDress;
  30. public override void Dispose()
  31. {
  32. if (_scenePrefab != null)
  33. {
  34. GameObject.Destroy(_scenePrefab);
  35. _scenePrefab = null;
  36. }
  37. UI_TypeItem.ClearProxy();
  38. base.Dispose();
  39. }
  40. protected override void Init()
  41. {
  42. base.Init();
  43. packageName = UI_DressUpUI.PACKAGE_NAME;
  44. _ui = UI_DressUpUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  48. }
  49. protected override void OnInit()
  50. {
  51. base.OnInit();
  52. _ui.m_btnLastStep.visible = false;
  53. _ui.m_btnNextStep.visible = false;
  54. _ui.m_btnSearch.visible = true;
  55. _ui.m_btnPhoto.visible = true;
  56. _ui.m_btnAction.visible = false;
  57. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  58. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  59. InitLists();
  60. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  61. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  62. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  63. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  64. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  65. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  66. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  67. _ui.m_touchPad.onClick.Add(OnTouchPad);
  68. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  69. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  70. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  71. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  72. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  73. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  74. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  75. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  76. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  77. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  78. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  79. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  80. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  81. }
  82. protected override void OnShown()
  83. {
  84. base.OnShown();
  85. _rarityIndex = SORT_BY_HIGH_RARITY;
  86. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  87. _ui.m_comListType1.target.x = _ui.target.width;
  88. _ui.m_comListType2.target.x = _ui.target.width;
  89. _ui.m_partsList.target.x = _ui.target.width;
  90. _ui.m_partsList2.target.x = _ui.target.width;
  91. this.showListType1();
  92. if (_sceneObject == null)
  93. {
  94. _sceneObject = GameObject.Instantiate(_scenePrefab);
  95. EquipDataCache.cacher.setSceneObj(_sceneObject);
  96. }
  97. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  98. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  99. }
  100. protected override void OnHide()
  101. {
  102. base.OnHide();
  103. listTypeItem_FreedomDress = null;
  104. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  105. if (_sceneObject != null)
  106. {
  107. GameObject.Destroy(_sceneObject);
  108. _sceneObject = null;
  109. }
  110. }
  111. private void OnClickBtnBack()
  112. {
  113. Reset();
  114. this.Hide();
  115. ViewManager.Show(ViewName.MAINUI_VIEW);
  116. }
  117. private void OnClickBtnHome()
  118. {
  119. GameController.GoBackToMainView();
  120. Reset();
  121. }
  122. private void Reset()
  123. {
  124. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  125. DressUpMenuItemDataManager.selectRarityList.Clear();
  126. DressUpMenuItemDataManager.selectScoreList.Clear();
  127. DressUpMenuItemDataManager.selectTagList.Clear();
  128. DressUpMenuItemDataManager.dressSearchTxt = "";
  129. }
  130. private void OnComboBoxChanged()
  131. {
  132. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  133. }
  134. private void OnClickListType1Item(EventContext context)
  135. {
  136. GObject typeItem = (GObject)context.data as GObject;
  137. int order = (int)typeItem.data;
  138. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  139. if (item1.subMenusArr.Length > 0)
  140. {
  141. this.showListType2(item1.subMenusArr);
  142. }
  143. else
  144. {
  145. this.showListParts(item1.type);
  146. }
  147. this.hideListType1();
  148. UpdateListPartsSelected();
  149. }
  150. private void OnClickListType2Item(EventContext context)
  151. {
  152. GObject typeItem = (GObject)context.data as GObject;
  153. int order = (int)typeItem.data;
  154. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  155. this.showListParts(item2.type);
  156. this.hideListType2();
  157. }
  158. private void OnClickPartsListItem(EventContext context)
  159. {
  160. GObject listItem = (GObject)context.data as GObject;
  161. int id = (int)listItem.data;
  162. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  163. {
  164. this.showListParts2(id);
  165. this.hideListParts();
  166. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  167. UpdateBtnAction();
  168. }
  169. else
  170. {
  171. EquipDataCache.cacher.TryCancelSuit(id);
  172. EquipDataCache.cacher.AddOrRemove(id, true);
  173. }
  174. UpdateListPartsSelected();
  175. UpdateListSuitPartsSelected();
  176. }
  177. private void OnClickSuitPartsListItem(EventContext context)
  178. {
  179. GObject listItem = (GObject)context.data as GObject;
  180. int id = (int)listItem.data;
  181. EquipDataCache.cacher.TryCancelSuit(id);
  182. EquipDataCache.cacher.AddOrRemove(id, true);
  183. UpdateListSuitPartsSelected();
  184. UpdateBtnAction();
  185. }
  186. private void OnTouchPad()
  187. {
  188. if (this.currentListType == DressUpListType.List4)
  189. {
  190. this.hideListParts2();
  191. this.showListParts(ConstDressUpItemType.TAO_ZHUANG);
  192. }
  193. else if (this.currentListType == DressUpListType.List3)
  194. {
  195. if (_currentList2 != null)
  196. {
  197. this.showListType2();
  198. }
  199. else
  200. {
  201. this.showListType1();
  202. }
  203. this.hideListParts();
  204. }
  205. else if (this.currentListType == DressUpListType.List2)
  206. {
  207. this.showListType1();
  208. this.hideListType2();
  209. }
  210. }
  211. private void OnClickBtnDelete()
  212. {
  213. EquipDataCache.cacher.TakeOffAll();
  214. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  215. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  216. }
  217. private void OnClickBtnSave()
  218. {
  219. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  220. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  221. }
  222. private void OnComboBoxRarityChanged()
  223. {
  224. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  225. this.UpdatePartsListSort();
  226. }
  227. private void OnClickBtnAction()
  228. {
  229. if (!_ui.m_btnAction.grayed)
  230. {
  231. EquipDataCache.cacher.ChangeAction();
  232. }
  233. }
  234. private void OnClickBtnSearch()
  235. {
  236. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  237. }
  238. private void InitLists()
  239. {
  240. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  241. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  242. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  243. listType1X = _ui.m_comListType1.target.x;
  244. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  245. //一级菜单
  246. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  247. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  248. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  249. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  250. if (_ui.m_comListType1.m_listType.height > maxHeight)
  251. {
  252. _ui.m_comListType1.m_listType.height = maxHeight;
  253. }
  254. }
  255. private void showListType1()
  256. {
  257. _currentList2 = null;
  258. currentListType = DressUpListType.List1;
  259. GTween.To(_ui.target.width, listType1X, 0.5f)
  260. .SetTarget(_ui.m_comListType1.target)
  261. .OnUpdate((GTweener t) =>
  262. {
  263. _ui.m_comListType1.target.x = t.value.x;
  264. });
  265. }
  266. private void hideListType1()
  267. {
  268. GTween.To(listType1X, _ui.target.width, 0.5f)
  269. .SetTarget(_ui.m_comListType1.target)
  270. .OnUpdate((GTweener t) =>
  271. {
  272. _ui.m_comListType1.target.x = t.value.x;
  273. });
  274. }
  275. private void showListType2(int[] menuStrArr = null)
  276. {
  277. currentListType = DressUpListType.List2;
  278. if (menuStrArr != null && menuStrArr.Length > 0)
  279. {
  280. int len = menuStrArr.Length;
  281. _currentList2 = menuStrArr.Clone() as int[];
  282. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  283. _ui.m_comListType2.m_listType.numItems = len;
  284. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  285. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  286. if (_ui.m_comListType2.m_listType.height > maxHeight)
  287. {
  288. _ui.m_comListType2.m_listType.height = maxHeight;
  289. }
  290. }
  291. GTween.To(_ui.target.width, listType1X, 0.5f)
  292. .SetTarget(_ui.m_comListType2.target)
  293. .OnUpdate((GTweener t) =>
  294. {
  295. _ui.m_comListType2.target.x = t.value.x;
  296. });
  297. }
  298. private void hideListType2()
  299. {
  300. GTween.To(listType1X, _ui.target.width, 0.5f)
  301. .SetTarget(_ui.m_comListType2.target)
  302. .OnUpdate((GTweener t) =>
  303. {
  304. _ui.m_comListType2.target.x = t.value.x;
  305. });
  306. }
  307. private void showListParts(int type)
  308. {
  309. _currentMenuType = type;
  310. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  311. {
  312. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  313. if (_rarityIndex >= SORT_BY_GET_TIME)
  314. {
  315. _rarityIndex = SORT_BY_HIGH_RARITY;
  316. }
  317. }
  318. else
  319. {
  320. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  321. }
  322. this.UpdatePartsListSort();
  323. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  324. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  325. if (_ui.m_partsList.m_list.height > maxHeight)
  326. {
  327. _ui.m_partsList.m_list.height = maxHeight;
  328. }
  329. currentListType = DressUpListType.List3;
  330. GTween.To(_ui.target.width, partsListX, 0.5f)
  331. .SetTarget(_ui.m_partsList)
  332. .OnUpdate((GTweener t) =>
  333. {
  334. _ui.m_partsList.target.x = t.value.x;
  335. });
  336. UpdateBtnAction();
  337. UpdateListPartsSelected();
  338. }
  339. private void hideListParts()
  340. {
  341. // _currentMenuType = 0;
  342. UpdateBtnAction();
  343. GTween.To(partsListX, _ui.target.width, 0.5f)
  344. .SetTarget(_ui.m_partsList)
  345. .OnUpdate((GTweener t) =>
  346. {
  347. _ui.m_partsList.target.x = t.value.x;
  348. });
  349. }
  350. private void showListParts2(int suitId)
  351. {
  352. _currentSuitId = suitId;
  353. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  354. if (_rarityIndex >= SORT_BY_GET_TIME)
  355. {
  356. _rarityIndex = SORT_BY_HIGH_RARITY;
  357. }
  358. this.UpdateSuitPartsListSort();
  359. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  360. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  361. if (_ui.m_partsList2.m_list.height > maxHeight)
  362. {
  363. _ui.m_partsList2.m_list.height = maxHeight;
  364. }
  365. currentListType = DressUpListType.List4;
  366. GTween.To(_ui.target.width, partsListX, 0.5f)
  367. .SetTarget(_ui.m_partsList2)
  368. .OnUpdate((GTweener t) =>
  369. {
  370. _ui.m_partsList2.target.x = t.value.x;
  371. });
  372. UpdateBtnAction();
  373. }
  374. private void hideListParts2()
  375. {
  376. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  377. UpdateBtnAction();
  378. GTween.To(partsListX, _ui.target.width, 0.5f)
  379. .SetTarget(_ui.m_partsList2)
  380. .OnUpdate((GTweener t) =>
  381. {
  382. _ui.m_partsList2.target.x = t.value.x;
  383. });
  384. }
  385. /********************************************************************************************************************************************/
  386. private void ListType1Item(int index, GObject item)
  387. {
  388. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  389. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  390. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  391. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  392. typeItem.target.data = item1.id;
  393. typeItem.m_imgNeed.visible = false;
  394. }
  395. private void ListType2Item(int index, GObject item)
  396. {
  397. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  398. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  399. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  400. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  401. typeItem.target.data = item2.id;
  402. typeItem.m_imgNeed.visible = false;
  403. }
  404. private void ListPartsItem(int index, GObject item)
  405. {
  406. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  407. int id = (int)_currentList3[index];
  408. string iconRes = "";
  409. string partName = "";
  410. string ext = "png";
  411. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  412. {
  413. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  414. iconRes = suitCfg.res;
  415. partName = suitCfg.name;
  416. listItem.m_iconSelected.visible = false;
  417. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  418. listItem.m_ScoreType.visible = false;
  419. }
  420. else
  421. {
  422. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  423. iconRes = itemCfg.res;
  424. partName = itemCfg.name;
  425. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  426. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  427. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  428. listItem.m_ScoreType.visible = true;
  429. int mainScore;
  430. int mainValuel;
  431. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  432. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  433. }
  434. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  435. listItem.m_txtTitle.text = partName;
  436. listItem.target.data = id;
  437. listItem.m_txtScore.visible = false;
  438. //listItem.m_ScoreType.visible = true;
  439. listItem.m_imgNeed.visible = false;
  440. }
  441. private void ListParts2Item(int index, GObject item)
  442. {
  443. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  444. int id = (int)_currentList4[index];
  445. string iconRes = "";
  446. string partName = "";
  447. string ext = "png";
  448. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  449. iconRes = itemCfg.res;
  450. partName = itemCfg.name;
  451. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  452. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  453. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  454. listItem.m_ScoreType.visible = true;
  455. int mainScore;
  456. int mainValuel;
  457. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  458. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  459. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  460. listItem.m_txtTitle.text = partName;
  461. listItem.target.data = id;
  462. listItem.m_txtScore.visible = false;
  463. //listItem.m_ScoreType.visible = true;
  464. listItem.m_imgNeed.visible = false;
  465. }
  466. private void UpdateListPartsSelected()
  467. {
  468. int count = _ui.m_partsList.m_list.numChildren;
  469. for (int i = 0; i < count; i++)
  470. {
  471. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  472. int id = (int)listItem.target.data;
  473. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  474. {
  475. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  476. }
  477. else
  478. {
  479. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  480. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  481. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  482. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  483. }
  484. }
  485. }
  486. private void UpdateListSuitPartsSelected()
  487. {
  488. int count = _ui.m_partsList2.m_list.numChildren;
  489. for (int i = 0; i < count; i++)
  490. {
  491. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  492. int id = (int)listItem.target.data;
  493. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  494. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  495. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  496. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  497. }
  498. }
  499. private void UpdatePartsListSort()
  500. {
  501. if (_currentMenuType == 0) return;
  502. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  503. {
  504. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  505. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  506. {
  507. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  508. }
  509. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  510. {
  511. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  512. }
  513. else
  514. {
  515. _currentList3.Reverse();
  516. }
  517. }
  518. else
  519. {
  520. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  521. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  522. {
  523. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  524. }
  525. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  526. {
  527. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  528. }
  529. else
  530. {
  531. _currentList3.Reverse();
  532. }
  533. }
  534. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  535. {
  536. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  537. }
  538. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  539. {
  540. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  541. }
  542. _ui.m_partsList.m_list.RemoveChildrenToPool();
  543. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  544. }
  545. private void UpdateSuitPartsListSort()
  546. {
  547. if (_currentMenuType == 0) return;
  548. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  549. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  550. {
  551. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  552. }
  553. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  554. {
  555. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  556. }
  557. else
  558. {
  559. _currentList4.Reverse();
  560. }
  561. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  562. {
  563. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  564. }
  565. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  566. {
  567. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  568. }
  569. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  570. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  571. }
  572. private void UpdateBtnAction()
  573. {
  574. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  575. if (_ui.m_btnAction.visible)
  576. {
  577. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  578. }
  579. }
  580. private void OnClickBtnShow()
  581. {
  582. Timers.inst.Remove(SetBtnShowVisable);
  583. _ui.m_c1.selectedIndex = 0;
  584. _ui.m_btnHide.visible = true;
  585. _ui.m_btnShow.visible = false;
  586. _ui.m_loaShow.visible = false;
  587. }
  588. private void OnClickBtnHide()
  589. {
  590. _ui.m_c1.selectedIndex = 1;
  591. _ui.m_btnHide.visible = false;
  592. _ui.m_btnShow.visible = true;
  593. _ui.m_loaShow.visible = true;
  594. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  595. }
  596. private void OnClickLoaShow()
  597. {
  598. Timers.inst.Remove(SetBtnShowVisable);
  599. _ui.m_btnShow.alpha = 1;
  600. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  601. _ui.m_btnShow.enabled = true;
  602. }
  603. private void OnClickBtnPhoto()
  604. {
  605. if (!ViewManager.Show<PhotographView>())
  606. {
  607. return;
  608. }
  609. _ui.target.visible = false;
  610. this._sceneObject.gameObject.SetActive(false);
  611. }
  612. private void UpdateScene()
  613. {
  614. _ui.target.visible = true;
  615. this._sceneObject.gameObject.SetActive(true);
  616. EquipDataCache.cacher.setSceneObj(_sceneObject);
  617. }
  618. private void SetBtnShowVisable(object param)
  619. {
  620. _ui.m_btnShow.enabled = false;
  621. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  622. }
  623. protected override void UpdateToCheckGuide(object param)
  624. {
  625. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  626. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  627. {
  628. int len = _ui.m_comListType1.m_listType.numChildren;
  629. for (int i = 0; i < len; i++)
  630. {
  631. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  632. if (item != null)
  633. {
  634. int menuID = (int)item.target.data;
  635. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  636. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  637. {
  638. listTypeItem_FreedomDress = item;
  639. _ui.m_comListType1.m_listType.ScrollToView(i);
  640. break;
  641. }
  642. }
  643. }
  644. }
  645. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  646. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  647. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  648. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  649. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  650. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 3, "点击拍照");
  651. }
  652. }
  653. }