FieldFightEndView.cs 1.4 KB

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  1. using FairyGUI;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldFightEndView : BaseWindow
  7. {
  8. private UI_FieldFightEndUI _ui;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. _ui = UI_FieldFightEndUI.Create();
  17. this.viewCom = _ui.target;
  18. this.viewCom.Center();
  19. this.modal = true;
  20. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  21. _ui.m_list.itemRenderer = ListItemRender;
  22. }
  23. protected override void OnShown()
  24. {
  25. base.OnShown();
  26. }
  27. private void UpdateView()
  28. {
  29. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfgs(FieldDataManager.Instance.difficulty)[0];
  30. string num = StringUtil.GetColorText(string.Format("{0}/{1}", 0, fieldCfg.num), "#BB674E");
  31. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  32. }
  33. protected override void OnHide()
  34. {
  35. base.OnHide();
  36. }
  37. private void ListItemRender(int index, GObject obj)
  38. {
  39. ItemData reward = new ItemData();
  40. if (obj.data == null)
  41. {
  42. obj.data = new ItemView(obj as GComponent);
  43. }
  44. (obj.data as ItemView).SetData(reward);
  45. }
  46. }
  47. }