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- using FairyGUI;
- using UI.Field;
- using UnityEngine;
- namespace GFGGame
- {
- public class FieldFightEndView : BaseWindow
- {
- private UI_FieldFightEndUI _ui;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_FieldFightEndUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = ListItemRender;
- }
- protected override void OnShown()
- {
- base.OnShown();
- }
- private void UpdateView()
- {
- FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfgs(FieldDataManager.Instance.difficulty)[0];
- string num = StringUtil.GetColorText(string.Format("{0}/{1}", 0, fieldCfg.num), "#BB674E");
- _ui.m_txtNum.text = string.Format("第{0}轮", num);
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void ListItemRender(int index, GObject obj)
- {
- ItemData reward = new ItemData();
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(reward);
- }
- }
- }
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