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- using FairyGUI;
- using UI.Field;
- using UnityEngine;
- namespace GFGGame
- {
- public class FieldFightInfoView : BaseWindow
- {
- private UI_FieldFightInfoUI _ui;
- private StoryLevelCfg _storyLevelCfg;
- private StoryFightCfg _storyFightCfg;
- private int _time = 3;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_FieldFightInfoUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnStop.onClick.Add(OnBtnStopClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _time = 3;
- UpdateView();
- }
- private void UpdateView()
- {
- _ui.m_txtName.text = _storyFightCfg.targetName;
- _ui.m_txtDesc.text = _storyLevelCfg.desc;
- FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfgs(FieldDataManager.Instance.difficulty)[0];
- string num = StringUtil.GetColorText(string.Format("{0}/{1}", 0, fieldCfg.num), "#BB674E");
- _ui.m_txtNum.text = string.Format("第{0}轮", num);
- _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(_storyFightCfg.targetRes);
- _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
- Timers.inst.Add(1, _time, OnTimerUpdate, 1);
- }
- private void OnTimerUpdate(object param)
- {
- _time -= (int)param;
- if (_time == 0)
- {
- Timers.inst.Remove(OnTimerUpdate);
- this.Hide();
- }
- _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
- }
- private void OnBtnStopClick()
- {
- Timers.inst.Remove(OnTimerUpdate);
- Alert.Show("确认中止本轮挑战?")
- .SetLeftButton(true, "取消", (object data) =>
- {
- Timers.inst.Add(1, _time, OnTimerUpdate, 1);
- })
- .SetRightButton(true, "中止", (object data) =>
- {
- this.Hide();
- });
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- }
- }
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