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- using ET;
- using UI.Field;
- using UnityEngine;
- namespace GFGGame
- {
- public class FieldView : BaseWindow
- {
- private UI_FieldUI _ui;
- private int _curLevelId;
- private FieldCfg _curCfg;
- private FieldDataManager _dataManager;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_FieldUI.PACKAGE_NAME;
- _ui = UI_FieldUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnGo.onClick.Add(OnClickBtnGo);
- _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
- _ui.m_c1.onChanged.Add(OnDifficultyChange);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _dataManager = FieldDataManager.Instance;
- _dataManager.difficulty = _ui.m_c1.selectedIndex;
- _dataManager.currFightIndex = 0;
- _curCfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
- _curLevelId = _dataManager.GetLevelIdByDifficulty(_dataManager.difficulty, _dataManager.currFightIndex);
- FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
- for (int i = 0; i < cfgs.Length; i++)
- {
- bool isPass = InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
- _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
- }
- UpdateView();
- _ui.m_proTaskReward.max = 100;
- _ui.m_proTaskReward.value = 88;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(FieldView).FullName);
- }
- private void OnDifficultyChange()
- {
- FieldCfg cfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
- bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLvId);
- if (!isPass && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
- {
- _ui.m_c1.selectedIndex = _dataManager.difficulty;
- StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLvId);
- string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
- PromptController.Instance.ShowFloatTextPrompt(str);
- return;
- }
- if (_dataManager.fieldInfos.highestLvls[_ui.m_c1.selectedIndex] < cfg.num && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
- {
- _ui.m_c1.selectedIndex = _dataManager.difficulty;
- PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
- return;
- }
- _dataManager.difficulty = _ui.m_c1.selectedIndex;
- _curCfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
- _curLevelId = _dataManager.GetLevelIdByDifficulty(_ui.m_c1.selectedIndex, _dataManager.currFightIndex);
- UpdateView();
- }
- private void UpdateView()
- {
- _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
- _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.fieldInfos.highestLvls[_dataManager.difficulty], _curCfg.num);
- _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
- }
- private void OnClickBtnGo()
- {
- if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) < _curCfg.needPower)
- {
- PromptController.Instance.ShowFloatTextPrompt("体力不足");
- return;
- }
- if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
- {
- Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
- .SetLeftButton(true)
- .SetRightButton(true, "确定", (object data) =>
- {
- StartFight();
- });
- }
- else
- {
- StartFight();
- }
- }
- private void StartFight()
- {
- ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
- InstanceZonesDataManager.currentLevelCfgId = _curLevelId;
- }
- private void OnBtnTaskClick()
- {
- ViewManager.Show<FieldTaskView>();
- }
- }
- }
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