FieldView.cs 4.7 KB

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  1. using ET;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldView : BaseWindow
  7. {
  8. private UI_FieldUI _ui;
  9. private int _curLevelId;
  10. private FieldCfg _curCfg;
  11. private FieldDataManager _dataManager;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_FieldUI.PACKAGE_NAME;
  20. _ui = UI_FieldUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  24. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  25. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  26. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  27. }
  28. protected override void OnShown()
  29. {
  30. base.OnShown();
  31. _dataManager = FieldDataManager.Instance;
  32. _dataManager.difficulty = _ui.m_c1.selectedIndex;
  33. _dataManager.currFightIndex = 0;
  34. _curCfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
  35. _curLevelId = _dataManager.GetLevelIdByDifficulty(_dataManager.difficulty, _dataManager.currFightIndex);
  36. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  37. for (int i = 0; i < cfgs.Length; i++)
  38. {
  39. bool isPass = InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  40. _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  41. }
  42. UpdateView();
  43. _ui.m_proTaskReward.max = 100;
  44. _ui.m_proTaskReward.value = 88;
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. }
  50. private void OnClickBtnBack()
  51. {
  52. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  53. }
  54. private void OnDifficultyChange()
  55. {
  56. FieldCfg cfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
  57. bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLvId);
  58. if (!isPass && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
  59. {
  60. _ui.m_c1.selectedIndex = _dataManager.difficulty;
  61. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLvId);
  62. string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
  63. PromptController.Instance.ShowFloatTextPrompt(str);
  64. return;
  65. }
  66. if (_dataManager.fieldInfos.highestLvls[_ui.m_c1.selectedIndex] < cfg.num && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
  67. {
  68. _ui.m_c1.selectedIndex = _dataManager.difficulty;
  69. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  70. return;
  71. }
  72. _dataManager.difficulty = _ui.m_c1.selectedIndex;
  73. _curCfg = _dataManager.GetFieldCfgByDifficulty(_ui.m_c1.selectedIndex);
  74. _curLevelId = _dataManager.GetLevelIdByDifficulty(_ui.m_c1.selectedIndex, _dataManager.currFightIndex);
  75. UpdateView();
  76. }
  77. private void UpdateView()
  78. {
  79. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  80. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.fieldInfos.highestLvls[_dataManager.difficulty], _curCfg.num);
  81. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  82. }
  83. private void OnClickBtnGo()
  84. {
  85. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) < _curCfg.needPower)
  86. {
  87. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  88. return;
  89. }
  90. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  91. {
  92. Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
  93. .SetLeftButton(true)
  94. .SetRightButton(true, "确定", (object data) =>
  95. {
  96. StartFight();
  97. });
  98. }
  99. else
  100. {
  101. StartFight();
  102. }
  103. }
  104. private void StartFight()
  105. {
  106. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  107. InstanceZonesDataManager.currentLevelCfgId = _curLevelId;
  108. }
  109. private void OnBtnTaskClick()
  110. {
  111. ViewManager.Show<FieldTaskView>();
  112. }
  113. }
  114. }