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							- using System.Collections;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ConstCardRarity_Type 
 
-     {
 
-         public const int Rarity_TIAN = 4;
 
-         public const int Rarity_DI = 3;
 
-         public const int Rarity_XUAN =2;
 
-         public const int Rarity_HUANG = 1;
 
-         public const string TITLE_TIAN = "天";
 
-         public const string TITLE_DI = "地";
 
-         public const string TITLE_XUAN = "玄";
 
-         public const string TITLE_HUANG = "黄";
 
-         public const int MIN = 2000001;
 
-         public const int MAX = 2000002;
 
-         private static SortedList _cardRarityList;
 
-         public static SortedList CardRarityList()
 
-         {
 
-             if (ConstCardRarity_Type._cardRarityList == null)
 
-             {
 
-                 ConstCardRarity_Type._cardRarityList = new SortedList();
 
-                 ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_HUANG, ConstCardRarity_Type.TITLE_HUANG);
 
-                 ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_XUAN, ConstCardRarity_Type.TITLE_XUAN);
 
-                 ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_DI, ConstCardRarity_Type.TITLE_DI);
 
-                 ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_TIAN, ConstCardRarity_Type.TITLE_TIAN);
 
-             }
 
-             return ConstCardRarity_Type._cardRarityList;
 
-         }
 
-     }
 
- }
 
 
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