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- #if UNITY_2017_1_OR_NEWER
- using Mono.Data.Sqlite;
- #else
- using Microsoft.Data.Sqlite;
- #endif
- namespace GFGGame
- {
- public partial class {CfgName} : ICfg
- {
- {variable declaration}
- public void setData(SqliteDataReader reader)
- {
- {variable assignment}
- #if UNITY_2017_1_OR_NEWER
- LogUtil.LogEditor("InitConfig:" + nameof({CfgName}));
- #endif
- }
-
- }
- }
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