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- using System.Collections.Generic;
- using System.Reflection;
- namespace GFGGame
- {
- public partial class {CfgArrayName} : SingletonBase<{CfgArrayName}>
- {
- {Init}
- {Dispose}
- private void HandleCfg({CfgName} cfg)
- {
- {SingleHandleBlock}
- }
- {singleFunction}
- {groupFunction}
- {allFunction}
- }
- }
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