ActivityAfuGiftSProxy.cs 7.5 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using GFGGame;
  4. using ET;
  5. namespace ET
  6. {
  7. public class ActivityLoginInfoProtoHandler : AMHandler<S2C_PushActivityLoginInfo>
  8. {
  9. /// <summary>
  10. /// 活动的开启/结束/充值
  11. /// </summary>
  12. /// <param name="session"></param>
  13. /// <param name="message"></param>
  14. /// <returns></returns>
  15. protected override async ETTask Run(Session session, S2C_PushActivityLoginInfo message)
  16. {
  17. var info = message.ActivityLoginInfo;
  18. var afuGiftDataManager = ActivityAfuGiftDataManager.Instance;
  19. afuGiftDataManager.SetIsBuy(info.IsBuy);
  20. afuGiftDataManager.IsOpen = info.ActivityIsOpen;
  21. afuGiftDataManager.SetRewardStateList(info.FreeRewardStatusList, false);
  22. afuGiftDataManager.SetRewardStateList(info.PayRewardStatusList, true);
  23. EventAgent.DispatchEvent(ConstMessage.AFU_GIFT_CHANGED);
  24. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  25. await ETTask.CompletedTask;
  26. }
  27. }
  28. }
  29. namespace GFGGame
  30. {
  31. public class ActivityAfuGiftSProxy
  32. {
  33. /// <summary>
  34. /// 登陆游戏初始化
  35. /// </summary>
  36. /// <returns></returns>
  37. public static async ETTask GetAfuGiftInfo()
  38. {
  39. var response =
  40. (S2C_GetActivityLoginInfo)await MessageHelper.SendToServer(new C2S_GetActivityLoginInfo { });
  41. if (!(response is { Error: ErrorCode.ERR_Success })) return;
  42. var info = response.ActivityLoginInfo;
  43. var activityAfuGiftDataManager = ActivityAfuGiftDataManager.Instance;
  44. activityAfuGiftDataManager.SetIsBuy(info.IsBuy);
  45. activityAfuGiftDataManager.SetIndexDay(info.IndexDay);
  46. activityAfuGiftDataManager.IsOpen = info.ActivityIsOpen;
  47. activityAfuGiftDataManager.SetRewardStateList(info.FreeRewardStatusList, false);
  48. activityAfuGiftDataManager.SetRewardStateList(info.PayRewardStatusList, true);
  49. EventAgent.DispatchEvent(ConstMessage.AFU_GIFT_CHANGED);
  50. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  51. }
  52. /// <summary>
  53. /// 单个领奖
  54. /// </summary>
  55. /// <param name="isPay"></param>
  56. /// <param name="rewardDay"></param>
  57. /// <returns></returns>
  58. public static async ETTask<bool> ReqGetReward(bool isPay, int rewardDay)
  59. {
  60. var response =
  61. (S2C_GetActivityLoginReward)await MessageHelper.SendToServer(new C2S_GetActivityLoginReward()
  62. { IsPay = isPay, RewardDay = rewardDay });
  63. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  64. var info = response.ActivityLoginInfo;
  65. var activityAfuGiftDataManager = ActivityAfuGiftDataManager.Instance;
  66. // 奖励弹窗
  67. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  68. activityAfuGiftDataManager.SetRewardStateList(info.FreeRewardStatusList, false);
  69. activityAfuGiftDataManager.SetRewardStateList(info.PayRewardStatusList, true);
  70. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  71. return false;
  72. }
  73. /// <summary>
  74. /// 一键领取
  75. /// </summary>
  76. /// <param name="isPay"></param>
  77. /// <param name="rewardDay"></param>
  78. /// <returns></returns>
  79. public static async ETTask<bool> ReqGetAllReward()
  80. {
  81. var response =
  82. (S2C_GetAllActivityLoginReward)await MessageHelper.SendToServer(new C2S_GetAllActivityLoginReward() { });
  83. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  84. var info = response.ActivityLoginInfo;
  85. var activityAfuGiftDataManager = ActivityAfuGiftDataManager.Instance;
  86. // 奖励弹窗
  87. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  88. activityAfuGiftDataManager.SetRewardStateList(info.FreeRewardStatusList, false);
  89. activityAfuGiftDataManager.SetRewardStateList(info.PayRewardStatusList, true);
  90. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  91. return false;
  92. }
  93. //消暑礼包
  94. public static async ETTask GetSummerGiftInfo()
  95. {
  96. var response =
  97. (S2C_GetActivityLoginInfoExt)await MessageHelper.SendToServer(new C2S_GetActivityLoginInfoExt {});
  98. if (!(response is { Error: ErrorCode.ERR_Success })) return;
  99. ActivityAfuGiftDataManager.Instance.IsSummerGiftBuy = response.ActivityLoginInfo.IsBuy;
  100. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[0] = response.ActivityLoginInfo.FreeRewardStatusList;
  101. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[1] = response.ActivityLoginInfo.PayRewardStatusList;
  102. }
  103. public static async ETTask<bool> ReqGetSummerGiftReward(bool ispay,int rewardDay)
  104. {
  105. var response =
  106. (S2C_GetActivityLoginRewardExt)await MessageHelper.SendToServer(new C2S_GetActivityLoginRewardExt()
  107. { IsPay = ispay, RewardDay = rewardDay });
  108. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  109. ActivityAfuGiftDataManager.Instance.IsSummerGiftBuy = response.ActivityLoginInfo.IsBuy;
  110. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[0] = response.ActivityLoginInfo.FreeRewardStatusList;
  111. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[1] = response.ActivityLoginInfo.PayRewardStatusList;
  112. // 奖励弹窗
  113. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  114. EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE);
  115. return false;
  116. }
  117. public static async ETTask<bool> ReqGetSummerGiftAllReward()
  118. {
  119. var response =
  120. (S2C_GetAllActivityLoginRewardExt)await MessageHelper.SendToServer(new C2S_GetAllActivityLoginRewardExt() { });
  121. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  122. ActivityAfuGiftDataManager.Instance.IsSummerGiftBuy = response.ActivityLoginInfo.IsBuy;
  123. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[0] = response.ActivityLoginInfo.FreeRewardStatusList;
  124. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[1] = response.ActivityLoginInfo.PayRewardStatusList;
  125. // 奖励弹窗
  126. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  127. EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE);
  128. return false;
  129. }
  130. }
  131. }
  132. namespace ET
  133. {
  134. public class ActivitySummerGiftProtoHandler : AMHandler<S2C_PushActivityLoginInfoExt>
  135. {
  136. /// <summary>
  137. /// 消暑活动的开启/结束/充值
  138. /// </summary>
  139. /// <param name="session"></param>
  140. /// <param name="message"></param>
  141. /// <returns></returns>
  142. protected override async ETTask Run(Session session, S2C_PushActivityLoginInfoExt message)
  143. {
  144. var info = message.ActivityLoginInfo;
  145. ActivityAfuGiftDataManager.Instance.IsSummerGiftBuy = info.IsBuy;
  146. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[0] = info.FreeRewardStatusList;
  147. ActivityAfuGiftDataManager.Instance.SummerGiftRewardState[1] = info.PayRewardStatusList;
  148. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  149. await ETTask.CompletedTask;
  150. }
  151. }
  152. }