Role.prefab 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &8605298645749227663
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8605298645749227662}
  12. m_Layer: 0
  13. m_Name: Role
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &8605298645749227662
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 8605298645749227663}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 8605298645814931757}
  31. m_Father: {fileID: 0}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!1 &8605298645814931758
  35. GameObject:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. serializedVersion: 6
  41. m_Component:
  42. - component: {fileID: 8605298645814931757}
  43. - component: {fileID: 8605298645814931756}
  44. m_Layer: 0
  45. m_Name: Body
  46. m_TagString: Untagged
  47. m_Icon: {fileID: 0}
  48. m_NavMeshLayer: 0
  49. m_StaticEditorFlags: 0
  50. m_IsActive: 1
  51. --- !u!4 &8605298645814931757
  52. Transform:
  53. m_ObjectHideFlags: 0
  54. m_CorrespondingSourceObject: {fileID: 0}
  55. m_PrefabInstance: {fileID: 0}
  56. m_PrefabAsset: {fileID: 0}
  57. m_GameObject: {fileID: 8605298645814931758}
  58. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  59. m_LocalPosition: {x: 0, y: 0, z: 0}
  60. m_LocalScale: {x: 1, y: 1, z: 0}
  61. m_Children: []
  62. m_Father: {fileID: 8605298645749227662}
  63. m_RootOrder: 0
  64. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  65. --- !u!212 &8605298645814931756
  66. SpriteRenderer:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. m_GameObject: {fileID: 8605298645814931758}
  72. m_Enabled: 1
  73. m_CastShadows: 0
  74. m_ReceiveShadows: 0
  75. m_DynamicOccludee: 1
  76. m_MotionVectors: 1
  77. m_LightProbeUsage: 1
  78. m_ReflectionProbeUsage: 1
  79. m_RayTracingMode: 0
  80. m_RayTraceProcedural: 0
  81. m_RenderingLayerMask: 1
  82. m_RendererPriority: 0
  83. m_Materials:
  84. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  85. m_StaticBatchInfo:
  86. firstSubMesh: 0
  87. subMeshCount: 0
  88. m_StaticBatchRoot: {fileID: 0}
  89. m_ProbeAnchor: {fileID: 0}
  90. m_LightProbeVolumeOverride: {fileID: 0}
  91. m_ScaleInLightmap: 1
  92. m_ReceiveGI: 1
  93. m_PreserveUVs: 0
  94. m_IgnoreNormalsForChartDetection: 0
  95. m_ImportantGI: 0
  96. m_StitchLightmapSeams: 1
  97. m_SelectedEditorRenderState: 0
  98. m_MinimumChartSize: 4
  99. m_AutoUVMaxDistance: 0.5
  100. m_AutoUVMaxAngle: 89
  101. m_LightmapParameters: {fileID: 0}
  102. m_SortingLayerID: 0
  103. m_SortingLayer: 0
  104. m_SortingOrder: 0
  105. m_Sprite: {fileID: 0}
  106. m_Color: {r: 1, g: 1, b: 1, a: 1}
  107. m_FlipX: 0
  108. m_FlipY: 0
  109. m_DrawMode: 0
  110. m_Size: {x: 6.17, y: 13.35}
  111. m_AdaptiveModeThreshold: 0.5
  112. m_SpriteTileMode: 0
  113. m_WasSpriteAssigned: 0
  114. m_MaskInteraction: 0
  115. m_SpriteSortPoint: 0