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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEngine;
- namespace Live2D.Cubism.Rendering
- {
- /// <summary>
- /// Default materials.
- /// </summary>
- public static class CubismBuiltinMaterials
- {
- /// <summary>
- /// Default unlit material.
- /// </summary>
- public static Material Unlit
- {
- get { return LoadUnlitMaterial("Unlit"); }
- }
- /// <summary>
- /// Default unlit, additively blending material.
- /// </summary>
- public static Material UnlitAdditive
- {
- get { return LoadUnlitMaterial("UnlitAdditive"); }
- }
- /// <summary>
- /// Default unlit, multiply blending material.
- /// </summary>
- public static Material UnlitMultiply
- {
- get { return LoadUnlitMaterial("UnlitMultiply"); }
- }
- /// <summary>
- /// Default unlit masked material.
- /// </summary>
- public static Material UnlitMasked
- {
- get { return LoadUnlitMaterial("UnlitMasked"); }
- }
- /// <summary>
- /// Default unlit masked, additively blending material.
- /// </summary>
- public static Material UnlitAdditiveMasked
- {
- get { return LoadUnlitMaterial("UnlitAdditiveMasked"); }
- }
- /// <summary>
- /// Default unlit masked, multiply blending material.
- /// </summary>
- public static Material UnlitMultiplyMasked
- {
- get { return LoadUnlitMaterial("UnlitMultiplyMasked"); }
- }
- /// <summary>
- /// Default unlit masked inverted material.
- /// </summary>
- public static Material UnlitMaskedInverted
- {
- get { return LoadUnlitMaterial("UnlitMaskedInverted"); }
- }
- /// <summary>
- /// Default unlit masked inverted, additively blending material.
- /// </summary>
- public static Material UnlitAdditiveMaskedInverted
- {
- get { return LoadUnlitMaterial("UnlitAdditiveMaskedInverted"); }
- }
- /// <summary>
- /// Default unlit masked inverted, multiply blending material.
- /// </summary>
- public static Material UnlitMultiplyMaskedInverted
- {
- get { return LoadUnlitMaterial("UnlitMultiplyMaskedInverted"); }
- }
- /// <summary>
- /// Default unlit material.
- /// </summary>
- public static Material UnlitCulling
- {
- get { return LoadUnlitMaterial("UnlitCulling"); }
- }
- /// <summary>
- /// Default unlit, additively blending material.
- /// </summary>
- public static Material UnlitAdditiveCulling
- {
- get { return LoadUnlitMaterial("UnlitAdditiveCulling"); }
- }
- /// <summary>
- /// Default unlit, multiply blending material.
- /// </summary>
- public static Material UnlitMultiplyCulling
- {
- get { return LoadUnlitMaterial("UnlitMultiplyCulling"); }
- }
- /// <summary>
- /// Default unlit masked material.
- /// </summary>
- public static Material UnlitMaskedCulling
- {
- get { return LoadUnlitMaterial("UnlitMaskedCulling"); }
- }
- /// <summary>
- /// Default unlit masked, additively blending material.
- /// </summary>
- public static Material UnlitAdditiveMaskedCulling
- {
- get { return LoadUnlitMaterial("UnlitAdditiveMaskedCulling"); }
- }
- /// <summary>
- /// Default unlit masked, multiply blending material.
- /// </summary>
- public static Material UnlitMultiplyMaskedCulling
- {
- get { return LoadUnlitMaterial("UnlitMultiplyMaskedCulling"); }
- }
- /// <summary>
- /// Default unlit masked inverted material.
- /// </summary>
- public static Material UnlitMaskedInvertedCulling
- {
- get { return LoadUnlitMaterial("UnlitMaskedInvertedCulling"); }
- }
- /// <summary>
- /// Default unlit masked inverted, additively blending material.
- /// </summary>
- public static Material UnlitAdditiveMaskedInvertedCulling
- {
- get { return LoadUnlitMaterial("UnlitAdditiveMaskedInvertedCulling"); }
- }
- /// <summary>
- /// Default unlit masked inverted, multiply blending material.
- /// </summary>
- public static Material UnlitMultiplyMaskedInvertedCulling
- {
- get { return LoadUnlitMaterial("UnlitMultiplyMaskedInvertedCulling"); }
- }
- /// <summary>
- /// Default mask material.
- /// </summary>
- public static Material Mask
- {
- get { return LoadMaskMaterial(); }
- }
- /// <summary>
- /// Default culled mask material.
- /// </summary>
- public static Material MaskCulling
- {
- get { return LoadMaskCullingMaterial(); }
- }
- #region Helper Methods
- /// <summary>
- /// Resource directory of builtin <see cref="Material"/>s.
- /// </summary>
- private const string ResourcesDirectory = "Live2D/Cubism/Materials";
- /// <summary>
- /// Loads an unlit material.
- /// </summary>
- /// <param name="name">Material name.</param>
- /// <returns>The material.</returns>
- private static Material LoadUnlitMaterial(string name)
- {
- return Resources.Load<Material>(ResourcesDirectory + "/" + name);
- }
- /// <summary>
- /// Loads an mask material.
- /// </summary>
- /// <returns>The material.</returns>
- private static Material LoadMaskMaterial()
- {
- return Resources.Load<Material>(ResourcesDirectory + "/Mask");
- }
- /// <summary>
- /// Loads an mask culling material.
- /// </summary>
- /// <returns>The material.</returns>
- private static Material LoadMaskCullingMaterial()
- {
- return Resources.Load<Material>(ResourcesDirectory + "/MaskCulling");
- }
- #endregion
- }
- }
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