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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- namespace Live2D.Cubism.Rendering
- {
- /// <summary>
- /// Cubism shader variables.
- /// </summary>
- internal static class CubismShaderVariables
- {
- /// <summary>
- /// Main texture shader variable name.
- /// </summary>
- public const string MainTexture = "_MainTex";
- /// <summary>
- /// Model opacity shader variable name.
- /// </summary>
- public const string ModelOpacity = "cubism_ModelOpacity";
- /// <summary>
- /// Mask texture shader variable name.
- /// </summary>
- public const string MaskTexture = "cubism_MaskTexture";
- /// <summary>
- /// Mask tile shader variable name.
- /// </summary>
- public const string MaskTile = "cubism_MaskTile";
- /// <summary>
- /// Mask transform shader variable name.
- /// </summary>
- public const string MaskTransform = "cubism_MaskTransform";
- }
- }
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