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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEngine.Rendering;
- namespace Live2D.Cubism.Rendering.Masking
- {
- /// <summary>
- /// Common interface for mask command sources.
- /// </summary>
- public interface ICubismMaskCommandSource
- {
- /// <summary>
- /// Called to enqueue source.
- /// </summary>
- /// <param name="buffer">Buffer to enqueue in.</param>
- void AddToCommandBuffer(CommandBuffer buffer);
- }
- }
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