AssetBundleBuilderSetting.cs 1.2 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace YooAsset.Editor
  4. {
  5. [CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
  6. public class AssetBundleBuilderSetting : ScriptableObject
  7. {
  8. /// <summary>
  9. /// 构建管线
  10. /// </summary>
  11. public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
  12. /// <summary>
  13. /// 构建模式
  14. /// </summary>
  15. public EBuildMode BuildMode = EBuildMode.ForceRebuild;
  16. /// <summary>
  17. /// 构建的包裹名称
  18. /// </summary>
  19. public string BuildPackage = string.Empty;
  20. /// <summary>
  21. /// 压缩方式
  22. /// </summary>
  23. public ECompressOption CompressOption = ECompressOption.LZ4;
  24. /// <summary>
  25. /// 输出文件名称样式
  26. /// </summary>
  27. public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
  28. /// <summary>
  29. /// 首包资源文件的拷贝方式
  30. /// </summary>
  31. public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
  32. /// <summary>
  33. /// 首包资源文件的标签集合
  34. /// </summary>
  35. public string CopyBuildinFileTags = string.Empty;
  36. /// <summary>
  37. /// 加密类名称
  38. /// </summary>
  39. public string EncyptionClassName = string.Empty;
  40. }
  41. }