AssetBundleCollectorSetting.cs 2.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace YooAsset.Editor
  7. {
  8. [CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
  9. public class AssetBundleCollectorSetting : ScriptableObject
  10. {
  11. /// <summary>
  12. /// 显示包裹列表视图
  13. /// </summary>
  14. public bool ShowPackageView = false;
  15. /// <summary>
  16. /// 启用可寻址资源定位
  17. /// </summary>
  18. public bool EnableAddressable = false;
  19. /// <summary>
  20. /// 资源定位地址大小写不敏感
  21. /// </summary>
  22. public bool LocationToLower = false;
  23. /// <summary>
  24. /// 包含资源GUID数据
  25. /// </summary>
  26. public bool IncludeAssetGUID = false;
  27. /// <summary>
  28. /// 资源包名唯一化
  29. /// </summary>
  30. public bool UniqueBundleName = false;
  31. /// <summary>
  32. /// 是否显示编辑器别名
  33. /// </summary>
  34. public bool ShowEditorAlias = false;
  35. /// <summary>
  36. /// 包裹列表
  37. /// </summary>
  38. public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
  39. /// <summary>
  40. /// 清空所有数据
  41. /// </summary>
  42. public void ClearAll()
  43. {
  44. ShowPackageView = false;
  45. EnableAddressable = false;
  46. LocationToLower = false;
  47. IncludeAssetGUID = false;
  48. UniqueBundleName = false;
  49. ShowEditorAlias = false;
  50. Packages.Clear();
  51. }
  52. /// <summary>
  53. /// 检测配置错误
  54. /// </summary>
  55. public void CheckConfigError()
  56. {
  57. foreach (var package in Packages)
  58. {
  59. package.CheckConfigError();
  60. }
  61. }
  62. /// <summary>
  63. /// 修复配置错误
  64. /// </summary>
  65. public bool FixConfigError()
  66. {
  67. bool isFixed = false;
  68. foreach (var package in Packages)
  69. {
  70. if (package.FixConfigError())
  71. {
  72. isFixed = true;
  73. }
  74. }
  75. return isFixed;
  76. }
  77. /// <summary>
  78. /// 获取所有的资源标签
  79. /// </summary>
  80. public List<string> GetPackageAllTags(string packageName)
  81. {
  82. foreach (var package in Packages)
  83. {
  84. if (package.PackageName == packageName)
  85. {
  86. return package.GetAllTags();
  87. }
  88. }
  89. Debug.LogWarning($"Not found package : {packageName}");
  90. return new List<string>();
  91. }
  92. /// <summary>
  93. /// 获取包裹收集的资源文件
  94. /// </summary>
  95. public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
  96. {
  97. if (string.IsNullOrEmpty(packageName))
  98. throw new Exception("Build package name is null or mepty !");
  99. foreach (var package in Packages)
  100. {
  101. if (package.PackageName == packageName)
  102. {
  103. CollectCommand command = new CollectCommand(buildMode, packageName,
  104. EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
  105. CollectResult collectResult = new CollectResult(command);
  106. collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
  107. return collectResult;
  108. }
  109. }
  110. throw new Exception($"Not found collector pacakge : {packageName}");
  111. }
  112. }
  113. }