CollectArtPreload.cs 721 B

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  1. using GFGEditor;
  2. using System.IO;
  3. using YooAsset.Editor;
  4. namespace YooAsset
  5. {
  6. public class CollectArtPreload : IFilterRule
  7. {
  8. public bool IsCollectAsset(FilterRuleData data)
  9. {
  10. AssetBundleFilterRuler ruler = AssetBundleFilterRuler.GetData("AssetBundleFilterRulerPreload");
  11. var path = data.AssetPath.Replace("\\", "/");
  12. foreach (var dir in ruler.ExcludePathList)
  13. {
  14. var dirPath = dir + "/";
  15. if (path.Contains(dirPath))
  16. {
  17. return false;
  18. }
  19. }
  20. return !AssetBundleHelper.IsIgnoreFileExtension(Path.GetExtension(data.AssetPath));
  21. }
  22. }
  23. }