ShaderVariantCollectorSetting.cs 570 B

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  1. using UnityEngine;
  2. namespace YooAsset.Editor
  3. {
  4. [CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
  5. public class ShaderVariantCollectorSetting : ScriptableObject
  6. {
  7. /// <summary>
  8. /// 文件存储路径
  9. /// </summary>
  10. public string SavePath = "Assets/MyShaderVariants.shadervariants";
  11. /// <summary>
  12. /// 收集的包裹名称
  13. /// </summary>
  14. public string CollectPackage = string.Empty;
  15. /// <summary>
  16. /// 容器值
  17. /// </summary>
  18. public int ProcessCapacity = 1000;
  19. }
  20. }