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- using UnityEngine;
- namespace YooAsset.Editor
- {
- [CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
- public class ShaderVariantCollectorSetting : ScriptableObject
- {
- /// <summary>
- /// 文件存储路径
- /// </summary>
- public string SavePath = "Assets/MyShaderVariants.shadervariants";
- /// <summary>
- /// 收集的包裹名称
- /// </summary>
- public string CollectPackage = string.Empty;
- /// <summary>
- /// 容器值
- /// </summary>
- public int ProcessCapacity = 1000;
- }
- }
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