YooAssetSettings.cs 1.8 KB

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  1. using UnityEngine;
  2. namespace YooAsset
  3. {
  4. [CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create YooAsset Settings")]
  5. internal class YooAssetSettings : ScriptableObject
  6. {
  7. /// <summary>
  8. /// 清单文件名称
  9. /// </summary>
  10. public string ManifestFileName = "PackageManifest";
  11. /// <summary>
  12. /// 清单文件头标记
  13. /// </summary>
  14. public const uint ManifestFileSign = 0x594F4F;
  15. /// <summary>
  16. /// 清单文件极限大小(100MB)
  17. /// </summary>
  18. public const int ManifestFileMaxSize = 104857600;
  19. /// <summary>
  20. /// 清单文件格式版本
  21. /// </summary>
  22. public const string ManifestFileVersion = "1.4.17";
  23. /// <summary>
  24. /// 缓存的数据文件名称
  25. /// </summary>
  26. public const string CacheBundleDataFileName = "__data";
  27. /// <summary>
  28. /// 缓存的信息文件名称
  29. /// </summary>
  30. public const string CacheBundleInfoFileName = "__info";
  31. /// <summary>
  32. /// 默认的YooAsset文件夹名称
  33. /// </summary>
  34. public const string DefaultYooFolderName = "yoo";
  35. /// <summary>
  36. /// 缓存的资源文件的文件夹名称
  37. /// </summary>
  38. public const string CachedBundleFileFolder = "CacheBundleFiles";
  39. /// <summary>
  40. /// 缓存的原生文件的文件夹名称
  41. /// </summary>
  42. public const string CachedRawFileFolder = "CacheRawFiles";
  43. /// <summary>
  44. /// 缓存的清单文件的文件夹名称
  45. /// </summary>
  46. public const string ManifestFolderName = "ManifestFiles";
  47. /// <summary>
  48. /// 记录应用程序版本的文件名称
  49. /// </summary>
  50. public const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
  51. /// <summary>
  52. /// 构建输出文件夹名称
  53. /// </summary>
  54. public const string OutputFolderName = "OutputCache";
  55. /// <summary>
  56. /// 构建输出的报告文件
  57. /// </summary>
  58. public const string ReportFileName = "BuildReport";
  59. }
  60. }