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- using System;
- using System.Diagnostics;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace YooAsset
- {
- public static partial class YooAssets
- {
- private static bool _isInitialize = false;
- private static GameObject _driver = null;
- private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
- /// <summary>
- /// 初始化资源系统
- /// </summary>
- /// <param name="logger">自定义日志处理</param>
- public static void Initialize(ILogger logger = null)
- {
- if (_isInitialize)
- {
- UnityEngine.Debug.LogWarning($"{nameof(YooAssets)} is initialized !");
- return;
- }
- if (_isInitialize == false)
- {
- YooLogger.Logger = logger;
- // 创建驱动器
- _isInitialize = true;
- _driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
- _driver.AddComponent<YooAssetsDriver>();
- UnityEngine.Object.DontDestroyOnLoad(_driver);
- YooLogger.Log($"{nameof(YooAssets)} initialize !");
- #if DEBUG
- // 添加远程调试脚本
- _driver.AddComponent<RemoteDebuggerInRuntime>();
- #endif
- OperationSystem.Initialize();
- DownloadSystem.Initialize();
- }
- }
- /// <summary>
- /// 销毁资源系统
- /// </summary>
- public static void Destroy()
- {
- if (_isInitialize)
- {
- OperationSystem.DestroyAll();
- DownloadSystem.DestroyAll();
- CacheSystem.ClearAll();
- foreach (var package in _packages)
- {
- package.DestroyPackage();
- }
- _packages.Clear();
- _isInitialize = false;
- if (_driver != null)
- GameObject.Destroy(_driver);
- YooLogger.Log($"{nameof(YooAssets)} destroy all !");
- }
- }
- /// <summary>
- /// 更新资源系统
- /// </summary>
- internal static void Update()
- {
- if (_isInitialize)
- {
- OperationSystem.Update();
- DownloadSystem.Update();
- for (int i = 0; i < _packages.Count; i++)
- {
- _packages[i].UpdatePackage();
- }
- }
- }
- /// <summary>
- /// 创建资源包
- /// </summary>
- /// <param name="packageName">资源包名称</param>
- public static ResourcePackage CreatePackage(string packageName)
- {
- if (_isInitialize == false)
- throw new Exception($"{nameof(YooAssets)} not initialize !");
- if (string.IsNullOrEmpty(packageName))
- throw new Exception("Package name is null or empty !");
- if (HasPackage(packageName))
- throw new Exception($"Package {packageName} already existed !");
- YooLogger.Log($"Create resource package : {packageName}");
- ResourcePackage package = new ResourcePackage(packageName);
- _packages.Add(package);
- return package;
- }
- /// <summary>
- /// 获取资源包
- /// </summary>
- /// <param name="packageName">资源包名称</param>
- public static ResourcePackage GetPackage(string packageName)
- {
- var package = TryGetPackage(packageName);
- if (package == null)
- YooLogger.Error($"Not found resource package : {packageName}");
- return package;
- }
- /// <summary>
- /// 尝试获取资源包
- /// </summary>
- /// <param name="packageName">资源包名称</param>
- public static ResourcePackage TryGetPackage(string packageName)
- {
- if (_isInitialize == false)
- throw new Exception($"{nameof(YooAssets)} not initialize !");
- if (string.IsNullOrEmpty(packageName))
- throw new Exception("Package name is null or empty !");
- foreach (var package in _packages)
- {
- if (package.PackageName == packageName)
- return package;
- }
- return null;
- }
- /// <summary>
- /// 销毁资源包
- /// </summary>
- /// <param name="packageName">资源包名称</param>
- public static void DestroyPackage(string packageName)
- {
- ResourcePackage package = GetPackage(packageName);
- if (package == null)
- return;
- YooLogger.Log($"Destroy resource package : {packageName}");
- _packages.Remove(package);
- package.DestroyPackage();
- // 清空缓存
- CacheSystem.ClearPackage(packageName);
- }
- /// <summary>
- /// 检测资源包是否存在
- /// </summary>
- /// <param name="packageName">资源包名称</param>
- public static bool HasPackage(string packageName)
- {
- if (_isInitialize == false)
- throw new Exception($"{nameof(YooAssets)} not initialize !");
- foreach (var package in _packages)
- {
- if (package.PackageName == packageName)
- return true;
- }
- return false;
- }
- /// <summary>
- /// 开启一个异步操作
- /// </summary>
- /// <param name="operation">异步操作对象</param>
- public static void StartOperation(GameAsyncOperation operation)
- {
- OperationSystem.StartOperation(operation);
- }
- #region 系统参数
- /// <summary>
- /// 设置下载系统参数,启用断点续传功能文件的最小字节数
- /// </summary>
- public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
- {
- DownloadSystem.BreakpointResumeFileSize = fileBytes;
- }
- /// <summary>
- /// 设置下载系统参数,下载失败后清理文件的HTTP错误码
- /// </summary>
- public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
- {
- DownloadSystem.ClearFileResponseCodes = codes;
- }
- /// <summary>
- /// 设置下载系统参数,自定义的证书认证实例
- /// </summary>
- public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
- {
- DownloadSystem.CertificateHandlerInstance = instance;
- }
- /// <summary>
- /// 设置下载系统参数,自定义下载请求
- /// </summary>
- public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
- {
- DownloadSystem.RequestDelegate = requestDelegate;
- }
- /// <summary>
- /// 设置下载系统参数,网络重定向次数(Unity引擎默认值32)
- /// 注意:不支持设置为负值
- /// </summary>
- public static void SetDownloadSystemRedirectLimit(int redirectLimit)
- {
- if (redirectLimit < 0)
- {
- YooLogger.Warning($"Invalid param value : {redirectLimit}");
- return;
- }
- DownloadSystem.RedirectLimit = redirectLimit;
- }
- /// <summary>
- /// 设置异步系统参数,每帧执行消耗的最大时间切片(单位:毫秒)
- /// </summary>
- public static void SetOperationSystemMaxTimeSlice(long milliseconds)
- {
- if (milliseconds < 10)
- {
- milliseconds = 10;
- YooLogger.Warning($"MaxTimeSlice minimum value is 10 milliseconds.");
- }
- OperationSystem.MaxTimeSlice = milliseconds;
- }
- /// <summary>
- /// 设置缓存系统参数,已经缓存文件的校验等级
- /// </summary>
- public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
- {
- CacheSystem.InitVerifyLevel = verifyLevel;
- }
- /// <summary>
- /// 设置缓存系统参数,禁用缓存在WebGL平台
- /// </summary>
- public static void SetCacheSystemDisableCacheOnWebGL()
- {
- CacheSystem.DisableUnityCacheOnWebGL = true;
- }
- #endregion
- #region 调试信息
- internal static DebugReport GetDebugReport()
- {
- DebugReport report = new DebugReport();
- report.FrameCount = Time.frameCount;
- foreach (var package in _packages)
- {
- var packageData = package.GetDebugPackageData();
- report.PackageDatas.Add(packageData);
- }
- return report;
- }
- #endregion
- }
- }
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