| 123456789101112131415161718192021222324252627282930313233343536 | using System.Collections;using UnityEngine;namespace GFGGame{    public class ConstCardRarity_Type     {        public const int Rarity_TIAN = 4;        public const int Rarity_DI = 3;        public const int Rarity_XUAN =2;        public const int Rarity_HUANG = 1;        public const string TITLE_TIAN = "天";        public const string TITLE_DI = "地";        public const string TITLE_XUAN = "玄";        public const string TITLE_HUANG = "黄";        public const int MIN = 2000001;        public const int MAX = 2000002;        private static SortedList _cardRarityList;        public static SortedList CardRarityList()        {            if (ConstCardRarity_Type._cardRarityList == null)            {                ConstCardRarity_Type._cardRarityList = new SortedList();                ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_HUANG, ConstCardRarity_Type.TITLE_HUANG);                ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_XUAN, ConstCardRarity_Type.TITLE_XUAN);                ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_DI, ConstCardRarity_Type.TITLE_DI);                ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_TIAN, ConstCardRarity_Type.TITLE_TIAN);            }            return ConstCardRarity_Type._cardRarityList;        }    }}
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