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							- using FairyGUI;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class EffectUI
 
-     {
 
-         private GameObject _gameObject;
 
-         private GoWrapper _wrapper;
 
-         public bool Released;
 
-         public void Reset(GGraph holder, string uiName, string resName, float scale = 100, EffectUIType effectUIType = EffectUIType.UI )
 
-         {
 
-             if (!Released) Release();
 
-             Released = false;
 
-             string resPath;
 
-             switch(effectUIType)
 
-             {
 
-                 case EffectUIType.Card:
 
-                     resPath = ResPathUtil.GetCardAnimationPath(resName);
 
-                     break;
 
-                 default:
 
-                     resPath = ResPathUtil.GetViewEffectPath(uiName, resName);
 
-                     break;
 
-             }
 
-             _gameObject = PrefabManager.Instance.SpawnSync(resPath);
 
-             if(_gameObject == null)
 
-             {
 
-                 return;
 
-             }
 
-             _gameObject.transform.localScale = new Vector3(scale, scale, scale);
 
-             _wrapper = new GoWrapper(_gameObject);
 
-             holder.SetNativeObject(_wrapper);
 
-             var obj = _gameObject.GetComponent<BoxCollider2D>();
 
-             if (obj != null) {
 
-                 CardDataManager.CardResInitWidth = (int)(obj.size.x * 100);
 
-                 CardDataManager.CardResInitHight = (int)(obj.size.y * 100);
 
-                 holder.x = CardDataManager.CardResInitWidth / 2 - obj.offset.x * 100;
 
-                 holder.y = CardDataManager.CardResInitHight / 2 - obj.offset.y * 100;
 
-             }
 
-         }
 
-         public void Release()
 
-         {
 
-             Released = true;
 
-             if (_gameObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_gameObject);
 
-                 //GameObject.DestroyImmediate(_gameObject);
 
-                 _gameObject = null;
 
-             }
 
-             if (_wrapper != null)
 
-             {
 
-                 if(_wrapper.wrapTarget != null)
 
-                 {
 
-                     _wrapper.wrapTarget = null;
 
-                 }
 
-                 _wrapper.Dispose();
 
-                 _wrapper = null;
 
-             }
 
-         }
 
-         public GameObject GetObj()
 
-         {
 
-             return _gameObject;
 
-         }
 
-     }
 
- }
 
 
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