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							- using System;
 
- using System.Collections.Generic;
 
- using System.Threading.Tasks;
 
- using ET;
 
- using FairyGUI;
 
- using UI.MatchingCompetition;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace GFGGame
 
- {
 
-     class MatchingCompetitionSelectView : BaseWindow
 
-     {
 
-         private UI_MatchingCompetitionSelectUI _ui;
 
-         private int _seasonIndex = 0;
 
-         private bool isRefresh = false;
 
-         private JudgingRoundOpenCfg judgingCfg;
 
-         private GameObject _sceneObjectLeft;
 
-         private GameObject _sceneObjectRight;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             if (_sceneObjectLeft != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObjectLeft);
 
-                 _sceneObjectLeft = null;
 
-             }
 
-             if (_sceneObjectRight != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObjectRight);
 
-                 _sceneObjectRight = null;
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_MatchingCompetitionSelectUI.PACKAGE_NAME;
 
-             _ui = UI_MatchingCompetitionSelectUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isReturnView = true;
 
-             isfullScreen = true;
 
-             _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_select1.target.onClick.Add(OnClickBtnSelect1);
 
-             _ui.m_select2.target.onClick.Add(OnClickBtnSelect2);
 
-             _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
 
-             _ui.m_BtnBack.touchable = true;
 
-             _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
 
-             //isRefresh = (bool)this.viewData;       
 
-             judgingCfg = JudgingRoundOpenCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason);
 
-             UpdateView();
 
-             UpdatePlayer();
 
-             //UpdateDressLeft();
 
-             ViewManager.Hide<ModalStatusView>();
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             if (_sceneObjectLeft != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObjectLeft);
 
-                 _sceneObjectLeft = null;
 
-             }
 
-             if (_sceneObjectRight != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObjectRight);
 
-                 _sceneObjectRight = null;
 
-             }
 
-             MatchingCompetitionDataManager.Instance.DressPropIndex = 0;
 
-             Timers.inst.Remove(CheckGuide);
 
-             base.OnHide();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
 
-             //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
 
-             EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
 
-             //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
 
-             EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
 
-         }
 
-         private void ShowReward()
 
-         {
 
-             if (MatchingCompetitionDataManager.Instance.SpecialBonusList != null && MatchingCompetitionDataManager.Instance.SpecialBonusList.Count > 0)
 
-             {
 
-                 ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(MatchingCompetitionDataManager.Instance.SpecialBonusList), null });
 
-                 MatchingCompetitionDataManager.Instance.SpecialBonusList = null;
 
-             }
 
-         }
 
-         private async void UpdateDressLeft()
 
-         {
 
-             //ViewManager.Show<ModalStatusView>("获取搭配数据中...");
 
-             MatchingLeftDataManager.Instance.itemGameObjs.Clear();
 
-             MatchingRightDataManager.Instance.itemGameObjs.Clear();
 
-             PhotographDataManager.Instance.itemGameObjs.Clear();
 
-             PhotographDataManager.Instance.dressUpObj?.Dispose();
 
-             PhotographDataManager.Instance.dressUpObj = new DressUpObj();
 
-             if (_sceneObjectLeft == null)
 
-             {
 
-                 _sceneObjectLeft = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
 
-                 // 创建render texture
 
-                 renderTexureLeft = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);
 
-                 // 换装父节点 + 相机            
 
-                 Camera camera = _sceneObjectLeft.transform.Find("Camera").GetComponent<Camera>();
 
-                 camera.gameObject.SetActive(true);
 
-                 camera.targetTexture = renderTexureLeft;
 
-                 // 创建RawImg
 
-                 
 
-             }
 
-             PhotographSceneManager.Instance.sceneObject = _sceneObjectLeft;
 
-             if (MatchingLeftDataManager.Instance.DressUpBgID == 0)
 
-             {
 
-                 PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
 
-             }
 
-             else
 
-             {
 
-                 PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingLeftDataManager.Instance.DressUpBgID));
 
-             }
 
-             PhotographSceneManager.Instance.AddBodyItem(1);
 
-             GameObject bodyParent = _sceneObjectLeft.transform.Find("Scene/Role").gameObject;
 
-             PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectLeft, false, true, bodyParent, false, null);
 
-             PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingLeftDataManager.Instance.MathingDressDate);
 
-             //对搭配赛特殊处理
 
-             foreach (var item in MatchingLeftDataManager.Instance.DressPropTransInfoDic)
 
-             {
 
-                 if (item.Key == MatchingLeftDataManager.Instance.roleID)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 else
 
-                 {
 
-                     List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);
 
-                     if (idList.Count > 1)
 
-                     {
 
-                         MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
 
-                     }
 
-                     else
 
-                     {
 
-                         MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, false);
 
-                     }
 
-                     //MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
 
-                 }
 
-             }
 
-             await Task.Delay(200);
 
-             MatchingLeftDataManager.Instance.InsertGameObjectList();
 
-             for (int i = 0; i < MatchingLeftDataManager.Instance.itemGameObjs.Count; i++)
 
-             {
 
-                 GameObject itemGObj = MatchingLeftDataManager.Instance.itemGameObjs[i];
 
-                 TransformData itemdata = new TransformData();
 
-                 if (MatchingLeftDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
 
-                 {
 
-                     itemdata = MatchingLeftDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
 
-                 }
 
-                 MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
 
-                 if (MatchingLeftDataManager.Instance.itemGameObjs[i].name == "Role")
 
-                 {
 
-                     if (itemdata.position.y >= -5 || itemdata.position.y <= 5)
 
-                     {
 
-                         MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x, 0, 0);
 
-                     }
 
-                     if (itemdata.position.x >= -5 || itemdata.position.x <= 5)
 
-                     {
 
-                         MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
 
-                     }
 
-                 }
 
-                 MatchingLeftDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
 
-                 MatchingLeftDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
 
-                 PhotographUtil.Instance.ChangeLayer(MatchingLeftDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
 
-             }
 
-             PhotographUtil.Instance.ChangeLayer(MatchingLeftDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
 
-             await Task.Delay(50);
 
-             UpdateDressRigh();
 
-         }
 
-         private async void UpdateDressRigh()
 
-         {
 
-             MatchingRightDataManager.Instance.itemGameObjs.Clear();
 
-             PhotographDataManager.Instance.itemGameObjs.Clear();
 
-             PhotographDataManager.Instance.dressUpObj?.Dispose();
 
-             PhotographDataManager.Instance.dressUpObj = new DressUpObj();
 
-             if (_sceneObjectRight == null)
 
-             {
 
-                 _sceneObjectRight = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
 
-                 // 创建render texture
 
-                 renderTexureRight = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);
 
-                 // 换装父节点 + 相机            
 
-                 Camera camera = _sceneObjectRight.transform.Find("Camera").GetComponent<Camera>();
 
-                 camera.gameObject.SetActive(true);
 
-                 camera.targetTexture = renderTexureRight;
 
-             }
 
-             PhotographSceneManager.Instance.sceneObject = _sceneObjectRight;
 
-             if (MatchingRightDataManager.Instance.DressUpBgID == 0)
 
-             {
 
-                 PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180004));
 
-             }
 
-             else
 
-             {
 
-                 PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingRightDataManager.Instance.DressUpBgID));
 
-             }
 
-             PhotographSceneManager.Instance.AddBodyItem(2);
 
-             GameObject bodyParent = _sceneObjectRight.transform.Find("Scene/Role").gameObject;
 
-             PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectRight, false, true, bodyParent, false, null);
 
-             PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingRightDataManager.Instance.MathingDressDate);
 
-             //对搭配赛特殊处理
 
-             foreach (var item in MatchingRightDataManager.Instance.DressPropTransInfoDic)
 
-             {
 
-                 if (item.Key == MatchingRightDataManager.Instance.roleID)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 else
 
-                 {
 
-                     List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);
 
-                     if (idList.Count > 1)
 
-                     {
 
-                         MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
 
-                     }
 
-                     else
 
-                     {
 
-                         MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, false);
 
-                     }
 
-                     //MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
 
-                 }
 
-             }
 
-             await Task.Delay(200);
 
-             MatchingRightDataManager.Instance.InsertGameObjectList();
 
-             for (int i = 0; i < MatchingRightDataManager.Instance.itemGameObjs.Count; i++)
 
-             {
 
-                 GameObject itemGObj = MatchingRightDataManager.Instance.itemGameObjs[i];
 
-                 TransformData itemdata = new TransformData();
 
-                 if (MatchingRightDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
 
-                 {
 
-                     itemdata = MatchingRightDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
 
-                 }
 
-                 MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
 
-                 if (MatchingRightDataManager.Instance.itemGameObjs[i].name == "Role")
 
-                 {
 
-                     if (itemdata.position.y >= -5 || itemdata.position.y <= 5)
 
-                     {
 
-                         MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x, 0, 0);
 
-                     }
 
-                     if (itemdata.position.x >= -5 || itemdata.position.x <= 5)
 
-                     {
 
-                         MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingRightDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
 
-                     }
 
-                 }
 
-                 MatchingRightDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
 
-                 MatchingRightDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
 
-                 PhotographUtil.Instance.ChangeLayer(MatchingRightDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
 
-             }
 
-             PhotographUtil.Instance.ChangeLayer(MatchingRightDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
 
-             await Task.Delay(50);
 
-             _sceneObjectRight.transform.position = new Vector3(50, 50, 50);
 
-             UpdatePlayer();
 
-         }
 
-         private RenderTexture renderTexureLeft;
 
-         private RenderTexture renderTexureRight;
 
-         private void UpdatePlayer()
 
-         {
 
-             //_ui.m_playerShow1.m_playerImage.m_playerImage.texture = new NTexture(renderTexureLeft);
 
-             //_ui.m_playerShow2.m_playerImage.m_playerImage.texture = new NTexture(renderTexureRight);
 
-             _ui.m_playerShow1.m_playerImage.m_playerImage.texture = MatchingLeftDataManager.Instance.LeftRoleInfo.Ntexture;
 
-             _ui.m_playerShow2.m_playerImage.m_playerImage.texture = MatchingRightDataManager.Instance.RightRoleInfo.Ntexture;
 
-             MatchingPhotoWorksData otherLeftdata = MatchingLeftDataManager.Instance.LeftRoleInfo;
 
-             JudgingRoundRoleInfo otherLeftInfo = otherLeftdata.JudgingInfo;
 
-             RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);
 
-             _ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();
 
-             _ui.m_select1.m_numText.visible = false;
 
-             _ui.m_player1.m_nameText.visible = false;
 
-             _ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();
 
-             MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;
 
-             JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;
 
-             RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);
 
-             _ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();
 
-             _ui.m_select2.m_numText.visible = false;
 
-             _ui.m_player2.m_nameText.visible = false;
 
-             _ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();
 
-             ViewManager.Hide<ModalStatusView>();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_selectText1.alpha = 0;
 
-             _ui.m_selectText2.alpha = 0;
 
-             _ui.m_timeText.text = string.Format("剩余次数:{0}",Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             _ui.m_BtnBack.touchable = true;
 
-             ViewManager.GoBackFrom(typeof(MatchingCompetitionSelectView).FullName);
 
-         }
 
-         private async void OnClickBtnSelect1()
 
-         {
 
-             if((judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes)<=0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("评选次数不足");
 
-                 return;
 
-             }
 
-             bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(
 
-                 MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId,MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId
 
-                 ) ;
 
-             if(result)
 
-             {
 
-                 _ui.m_select1.m_c1.selectedIndex = 1;
 
-                 _ui.m_select1.m_numText.visible = true;
 
-                 _ui.m_select2.m_numText.visible = true;
 
-                 _ui.m_player1.m_nameText.visible = true;
 
-                 _ui.m_player2.m_nameText.visible = true;
 
-                 _ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());
 
-                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
 
-             }
 
-             _ui.m_t0.Play(async () =>
 
-             {
 
-                 bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
 
-                 if (resulst)
 
-                 {
 
-                     if (_sceneObjectLeft != null)
 
-                     {
 
-                         PrefabManager.Instance.Restore(_sceneObjectLeft);
 
-                         _sceneObjectLeft = null;
 
-                     }
 
-                     if (_sceneObjectRight != null)
 
-                     {
 
-                         PrefabManager.Instance.Restore(_sceneObjectRight);
 
-                         _sceneObjectRight = null;
 
-                     }
 
-                     //UpdateDressLeft();
 
-                     UpdateView();
 
-                 }
 
-             });
 
-         }
 
-         private async void OnClickBtnSelect2()
 
-         {
 
-             if ((judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes) <= 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("评选次数不足");
 
-                 return;
 
-             }
 
-             bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(
 
-                             MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId, MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId
 
-                             );
 
-             if (result)
 
-             {
 
-                 _ui.m_select2.m_c1.selectedIndex = 1;
 
-                 _ui.m_select1.m_numText.visible = true;
 
-                 _ui.m_select2.m_numText.visible = true;
 
-                 _ui.m_player1.m_nameText.visible = true;
 
-                 _ui.m_player2.m_nameText.visible = true;
 
-                 _ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());
 
-                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
 
-             }
 
-             _ui.m_t1.Play(async () => 
 
-             {
 
-                 bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
 
-                 if (resulst)
 
-                 {
 
-                     if (_sceneObjectLeft != null)
 
-                     {
 
-                         PrefabManager.Instance.Restore(_sceneObjectLeft);
 
-                         _sceneObjectLeft = null;
 
-                     }
 
-                     if (_sceneObjectRight != null)
 
-                     {
 
-                         PrefabManager.Instance.Restore(_sceneObjectRight);
 
-                         _sceneObjectRight = null;
 
-                     }
 
-                    // UpdateDressLeft();
 
-                     UpdateView();
 
-                 }
 
-             });
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_select1.target, "DAPEISAI_2", 3, "选择你喜欢的搭配!");
 
-             GuideController.TryCompleteGuide("DAPEISAI_2", 3);
 
-         }
 
-     }
 
- }
 
 
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