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							- using System;
 
- using System.Collections.Generic;
 
- using System.Threading.Tasks;
 
- using ET;
 
- using FairyGUI;
 
- using UI.MatchingCompetition;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     //搭配赛评选期间
 
-     class MatchingCompetitionUpLoadView : BaseWindow
 
-     {
 
-         private UI_MatchingCompetitionUpLoadUI _ui;
 
-         private GameObject _sceneObject;
 
-         private float countTimeSpeed = 0.001f;
 
-         private bool isCountTime = false;
 
-         public override void Dispose()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
 
-             _ui = UI_MatchingCompetitionUpLoadUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isReturnView = true;
 
-             isfullScreen = true;
 
-             _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
 
-             _ui.m_btnShop.onClick.Add(OnClickBtnShop);
 
-             _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
 
-             _ui.m_btnRank.onClick.Add(OnClickBtnRank);
 
-             _ui.m_btnLook.onClick.Add(OnClickBtnLook);
 
-             _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
 
-             _ui.m_beforeWork.onClick.Add(OnClickBtnBeforeWorks);
 
-             _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
 
-             _ui.m_c1.selectedIndex = MatchingCompetitionDataManager.Instance.MatchingState;
 
-             _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
 
-             isCountTime = false;
 
-             UpdateView();
 
-             UpdateHead();
 
-             UpdateDress();
 
-             Timers.inst.AddUpdate(UpdateTime);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-             //临时处理,后续下载做好了替换
 
-             //result = await MatchingCompetitionSproxy.ReqCurrentRank();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             Timers.inst.Remove(UpdateTime);
 
-             Timers.inst.Remove(UpdateCountTime);
 
-             Timers.inst.Remove(CheckGuide);
 
-             MatchingCompetitionDataManager.Instance.DressPropIndex = 0;
 
-             base.OnHide();     
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
 
-         }
 
-         private async void UpdateDress()
 
-         {
 
-             //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
 
-             if(false)
 
-             {
 
-                 _ui.m_bg.visible = false;
 
-                 _ui.m_playerImage.visible = false;
 
-                 MatchingOneDataManager.Instance.itemGameObjs.Clear();
 
-                 PhotographDataManager.Instance.itemGameObjs.Clear();
 
-                 PhotographDataManager.Instance.dressUpObj?.Dispose();
 
-                 PhotographDataManager.Instance.dressUpObj = new DressUpObj();
 
-                 if (_sceneObject == null)
 
-                 {
 
-                     _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
 
-                 }
 
-                 PhotographSceneManager.Instance.sceneObject = _sceneObject;
 
-                 if(MatchingOneDataManager.Instance.DressUpBgID == 0)
 
-                 {
 
-                     PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
 
-                 }
 
-                 else
 
-                 {
 
-                     PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressUpBgID));
 
-                 }
 
-                 PhotographSceneManager.Instance.AddBodyItem();
 
-                 GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
 
-                 PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
 
-                 PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
 
-                 //对搭配赛特殊处理
 
-                 foreach (var item in MatchingCompetitionDataManager.Instance.DressPropTransInfoDic)
 
-                 {
 
-                     if (item.Key == MatchingCompetitionDataManager.Instance.roleID)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     else
 
-                     {
 
-                         List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
 
-                         ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);
 
-                         MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
 
-                     }
 
-                 }
 
-                 await Task.Delay(200);
 
-                 MatchingOneDataManager.Instance.InsertGameObjectList();
 
-                 for (int i = 0; i < MatchingOneDataManager.Instance.itemGameObjs.Count; i++)
 
-                 {
 
-                     GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
 
-                     TransformData itemdata = new TransformData();
 
-                     if (MatchingOneDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
 
-                     {
 
-                         itemdata = MatchingOneDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
 
-                     }
 
-                     MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
 
-                     //if (MatchingOneDataManager.Instance.itemGameObjs[i].name == "Role")
 
-                     //{
 
-                     //    if(itemdata.position.y >= -5 || itemdata.position.y <= 5)
 
-                     //    {
 
-                     //        MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x,0,0);
 
-                     //    }
 
-                     //    if(itemdata.position.x >= -5 || itemdata.position.x <= 5)
 
-                     //    {
 
-                     //        MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingOneDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
 
-                     //    }
 
-                     //}
 
-                     MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
 
-                     MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
 
-                     PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], (i+1) * PhotographDataManager.layerCount, "up");
 
-                 }
 
-                 //PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_bg.visible = true;
 
-                 _ui.m_playerImage.visible = true;
 
-                 _ui.m_playerImage.texture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
 
-             }
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_countTime.fillAmount = 0;
 
-             _ui.m_countTime.visible = false;
 
-             //long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
 
-             //long curTime = TimeHelper.ServerNow();
 
-             //if (endTime < curTime + 1)
 
-             //{
 
-             //    if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
 
-             //    {
 
-             //        PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
 
-             //    }
 
-             //    return;
 
-             //}
 
-             //TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
 
-             //if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
 
-             //{
 
-             //    _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-             //}
 
-             //else
 
-             //{
 
-             //    _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-             //}
 
-         }
 
-         private void UpdateHead()
 
-         {
 
-             RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
 
-             _ui.m_playerHead.m_nameText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
 
-             _ui.m_playerHead.m_countText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
 
-         }
 
-         private void UpdateTime(object param = null)
 
-         {
 
-             long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
 
-             long curTime = TimeHelper.ServerNow();
 
-             if (endTime < curTime + 1)
 
-             {
 
-                 Timers.inst.Remove(UpdateTime);
 
-                 if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
 
-                     ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
 
-                 }
 
-                 return;
 
-             }
 
-             TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
 
-             if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
 
-             {
 
-                 _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-             }
 
-                 
 
-         }
 
-         private void UpdateCountTime(object param = null)
 
-         {
 
-             if(_ui.m_countTime.fillAmount <=0)
 
-             {
 
-                 _ui.m_countTime.fillAmount = 0;
 
-                 _ui.m_countTime.visible = false;
 
-                 isCountTime = false;
 
-                 Timers.inst.Remove(UpdateCountTime);
 
-             }
 
-             _ui.m_countTime.fillAmount -= countTimeSpeed;
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
 
-         }
 
-         private async void OnClickBtnUpload()
 
-         {
 
-             if(MatchingCompetitionDataManager.Instance.MatchingState == 3)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("结算期间无法选择!");
 
-                 return;
 
-             }
 
-             //先获取两个玩家信息
 
-             bool resulst =  await MatchingCompetitionSproxy.ReqGetTwoPlayers();
 
-             if(resulst)
 
-             {
 
-                 ViewManager.Show<MatchingCompetitionSelectView>();
 
-             }
 
-         }
 
-         private void OnClickBtnShop()
 
-         {
 
-             ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
 
-         }
 
-         private void OnClickBtnMyWorks()
 
-         {
 
-             ViewManager.Show<MatchingCompetitionLookView>();
 
-         }
 
-         private void OnClickBtnBeforeWorks()
 
-         {
 
-             ViewManager.Show<PoemPhotoView>(2);
 
-         }
 
-         private async void OnClickBtnRank()
 
-         {
 
-             if (MatchingCompetitionDataManager.Instance._currentRankList.Count == 0)
 
-             {
 
-                 //缓存里面不存在数据的话就进行同步加载数据
 
-                 bool result = await MatchingCompetitionSproxy.ReqCurrentRank();
 
-                 if (result)
 
-                 {
 
-                     ViewManager.Show<MatchingCompetitionRankView>();
 
-                 }
 
-                 else
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("暂无玩家上榜!");
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 MatchingCompetitionDataManager.Instance._coroutineQueue.Enqueue(1);
 
-                 MatchingCompetitionSproxy.UseCoroutine();
 
-                 
 
-                 //那就直接显示界面
 
-                 ViewManager.Show<MatchingCompetitionRankView>();
 
-             }
 
-         }
 
-         
 
-         private async void OnClickBtnExchange()
 
-         {
 
-             if (isCountTime)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
 
-                 return;
 
-             }
 
-             isCountTime = true;
 
-             _ui.m_countTime.visible = true;
 
-             _ui.m_countTime.fillAmount = 1.0f;
 
-             Timers.inst.AddUpdate(UpdateCountTime);
 
-             //ViewManager.Show<ModalStatusView>("刷新中...");
 
-             bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
 
-             if (result)
 
-             {
 
-                 if (_sceneObject != null)
 
-                 {
 
-                     PrefabManager.Instance.Restore(_sceneObject);
 
-                     _sceneObject = null;
 
-                 }
 
-                 //UpdateView();
 
-                 UpdateHead();
 
-                 UpdateDress();
 
-                 //ViewManager.Hide<ModalStatusView>();
 
-             }
 
-             //ViewManager.Hide<ModalStatusView>();
 
-         }
 
-         private void OnClickBtnLook()
 
-         {
 
-             List<int> AllIdList = new List<int>();
 
-             foreach (var info in MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.CollocationInfoList)
 
-             {
 
-                 AllIdList.Add(MatchingCompetitionDataManager.Instance.GetIDByString(info.ItemId));
 
-             }
 
-             MatchingCompetitionDataManager.Instance.DetailNtexture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
 
-             ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 && MatchingCompetitionDataManager.Instance.MatchingState == 2)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_btnUploadWorks, "DAPEISAI_2", 2, "进行评选!");
 
-         }
 
-     }
 
- }
 
 
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