| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134 | using System.Collections;using System.Text.RegularExpressions;using ET;using UnityEngine;using UI.RoleInfo;using FairyGUI;namespace GFGGame{    public class PhoneBindingView : BaseWindow    {        private UI_PhoneBindingUI _ui;        private float countTimeSpeed = 0.000035f;        private bool isCountTime = false;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_PhoneBindingUI.PACKAGE_NAME;            _ui = UI_PhoneBindingUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);            _ui.m_btnClose.onClick.Add(Hide);            _ui.m_btnSendCode.onClick.Add(() =>            {                if (!Regex.IsMatch(_ui.m_inputPhoneNumber.text.Trim(), // 匹配所有中国大陆手机号(11 位,包括物联网和卫星电话)                        @"^(?:\+86)?1(?:3\d{3}|4[5-9]\d{2}|5[0-35-9]\d{2}|6[2567]\d{2}|7[0-8]\d{2}|8\d{3}|9[0-35-9]\d{2})\d{6}$"))                {                    PromptController.Instance.ShowFloatTextPrompt("输入的手机号格式有误");                    return;                }                _ui.m_btnSendCode.enabled = false;                //在此发送验证码                SecurityHelper.GetMobileVerification(_ui.m_inputPhoneNumber.text, SendCodeType.BindPhone)                    .Coroutine();                float endTime = Time.time + 60;                Timers.inst.Add(1, 0, timerCallback, endTime);                timerCallback(endTime);            });            AddEffect();        }        private void timerCallback(object param)        {            float endTime = (float)param;            float remainTime = endTime - Time.time;            if (remainTime <= 0)            {                _ui.m_btnSendCode.text = "发送验证码";                _ui.m_btnSendCode.enabled = true;                Timers.inst.Remove(timerCallback);            }            else            {                _ui.m_btnSendCode.text = (int)remainTime + "s后重发";            }        }        protected override void OnShown()        {            base.OnShown();            _ui.m_inputPhoneNumber.text = "";            _ui.m_txtCode.text = "";            isCountTime = false;        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(timerCallback);        }        private async void OnBtnSureClick()        {            if (!string.IsNullOrEmpty(ActivityDataManager.Instance.PhoneNumber))            {                PromptController.Instance.ShowFloatTextPrompt(string.Format("号码{0}已绑定!",                    ActivityDataManager.Instance.PhoneNumber));                Hide();            }            S2C_BindMobilePhoneNumber res =                await SecurityHelper.BindMobilePhoneNumber(_ui.m_inputPhoneNumber.text, _ui.m_txtCode.text);            if (res is { Error: ErrorCode.ERR_Success })            {                PromptController.Instance.ShowFloatTextPrompt("绑定成功!");                ActivityDataManager.Instance.PhoneNumber = res.PhoneNumber;                Hide();                EventAgent.DispatchEvent(ConstMessage.PhoneChange);            }            else            {                ErrorCodeController.Handler(res.Error);            }        }        private void AddEffect()        {            //邊框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");            //邊框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");        }    }}
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