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							- /**
 
-  * Copyright(c) Live2D Inc. All rights reserved.
 
-  *
 
-  * Use of this source code is governed by the Live2D Open Software license
 
-  * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 
-  */
 
- using UnityEngine;
 
- namespace Live2D.Cubism.Rendering
 
- {
 
-     /// <summary>
 
-     /// Array extension methods.
 
-     /// </summary>
 
-     public static class ArrayExtensionMethods
 
-     {
 
-         /// <summary>
 
-         /// Combines bounds of multiple <see cref="CubismRenderer"/>s.
 
-         /// </summary>
 
-         /// <param name="self">Renderers.</param>
 
-         /// <returns>Combined bounds.</returns>
 
-         public static Bounds GetMeshRendererBounds(this CubismRenderer[] self)
 
-         {
 
-             var min = self[0].MeshRenderer.bounds.min;
 
-             var max = self[0].MeshRenderer.bounds.max;
 
-             for (var i = 1; i < self.Length; ++i)
 
-             {
 
-                 var boundsI = self[i].MeshRenderer.bounds;
 
-                 if (boundsI.min.x < min.x)
 
-                 {
 
-                     min.x = boundsI.min.x;
 
-                 }
 
-                 if (boundsI.max.x > max.x)
 
-                 {
 
-                     max.x = boundsI.max.x;
 
-                 }
 
-                 if (boundsI.min.y < min.y)
 
-                 {
 
-                     min.y = boundsI.min.y;
 
-                 }
 
-                 if (boundsI.max.y > max.y)
 
-                 {
 
-                     max.y = boundsI.max.y;
 
-                 }
 
-             }
 
-             return new Bounds
 
-             {
 
-                 min = min,
 
-                 max = max
 
-             };
 
-         }
 
-     }
 
- }
 
 
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